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gemini
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) filesshader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilersslimshader
SlimShader is a Direct3D shader bytecode parser for .NET and C++rasterizr
Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.mini-c
F# implementation of a Mini-C compiler targeting MSILmeshellator
3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.nexus
Small and lightweight 3D vector and matrix library for .NET 4.0.slimshader-cpp
SlimShader is a Direct3D shader bytecode parser for .NET and C++monogame-samples
Collection of samples for the MonoGame frameworkhlsl-parser-nitra
HLSL parser for .NETxbuilder
XBuilder is an extension for Visual Studio 2010 which adds the ability to preview models, effects and textures from your XNA content projects, right inside Visual Studio.dryrunner
Isolated integration testing for ASP.NETstitchup
StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fragments.dotwarp
DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.make-santa-jump
Endless runner game written in F# using MonoGameCLILL
Proof-of-concept LLVM IR to MSIL translator (opposite of LLILC, hence the name)SimdDoors
Example project demonstrating SIMD intrinsics in .NET Core 3.0ormongo
Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.xna-tutorials
Little XNA projects that I post as tutorials on my blogosiris
Some XNA 4.0 Content Pipeline extensionsDotNetDxc
NuGet package for .NET wrapper of Microsoft's DirectXShaderCompilerweaver
HLSL surface shader parser for XNA / MonoGameparticlephysics
Simple XNA particle physics demoidx3dsharp
Port of the idx3d software rasterizeraether
Ray tracer in C#rasteracer
Hybrid ray tracer / XNA rendererawesome-game-2
The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...aemula-csharp
Emulator playground written in C#apesharp
Port of ActionScript Physics Engine into C#aether-fsharp
Port of PBRT ray tracer to F#awesome-game
A top-down racing game some friends and I wrote during a "geekathon" coding weekendtorq2
A 3D car game I've been trying to write for a little while now. This is an old version of it. Perhaps the main point of interest is the geoclipmapping implementation.Hlsl2GlslSharp
.NET bindings for Aras Pranckevičius's hlsl2glslforkrobosharp
RoboSharp is a very old .NET port of RoboCodemincamlsharp
aether-cpp
Ray tracershaders-tmLanguage
Syntax grammars used for HLSL and ShaderLab colorizationjolt
Simple physics engine. Currently a straightforward C# port of Cyclone Physics (https://github.com/idmillington/cyclone-physics)software-sandbox
Miscellaneous, and quite useless, little projectsLove Open Source and this site? Check out how you can help us