minigame
This is a basic sample game made with Rust that runs on both desktop and mobile platforms.
Supported platforms:
- Windows
- macOS
- Linux
- iOS
- Android
- Browser
Right now it's been tested on macOS, iOS, Android and the browser and it works as long as you do some steps by hand. The idea is to have the whole show running on its own without the need of any manual steps.
Screenshot
Hot code reloading
This is a feature that is only available on the desktop but it's very handy when working with gameplay code.
Edit src/test_shared.rs
and run cargo build
to see hot reloading in action.
Run cargo run
to run with the dynamic library
Run cargo run --no-default-features
to run the application with all of the code statically linked and with hotloading disabled.
Installing needed targets for mobile
# iOS. Note: you need *all* five targets
rustup target add aarch64-apple-ios armv7-apple-ios armv7s-apple-ios x86_64-apple-ios i386-apple-ios
# Android
rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android
Building without hot reloading
cargo build --no-default-features --lib
Building the Rust library for iOS
minigame supports building for both the iOS simulator and real devices.
Building for the iOS simulator
To build for iOS simulator:
cargo build --no-default-features --target x86_64-apple-ios --lib
This command will also download SDL2 and compile it for both the simulator and iOS device
Building for an iOS device
To build for iOS simulator:
cargo build --no-default-features --target aarch64-apple-ios --lib
This command will also download SDL2 and compile it for both the simulator and iOS device
Compiling the iOS project
Just open the ios/minigame/minigame.xcodeproj
Xcode project and run it and you should be done.
Building the Android standalone toolchain
/Users/tanis/Documents/android-sdk/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm --install-dir /Users/tanis/Documents/android-ndk-arm
/Users/tanis/Documents/android-sdk/ndk-bundle/build/tools/make_standalone_toolchain.py --arch arm64 --install-dir /Users/tanis/Documents/android-ndk-arm64
/Users/tanis/Documents/android-sdk/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86 --install-dir /Users/tanis/Documents/android-ndk-x86
/Users/tanis/Documents/android-sdk/ndk-bundle/build/tools/make_standalone_toolchain.py --arch x86_64 --install-dir /Users/tanis/Documents/android-ndk-x86_64
Configuration for Android linking
For the time being you have to use a standalone toolchain. I'm pretty sure this can be solved with some clever
code in build.rs
by setting the correct sysroot, but that's something left for later.
Edit .cargo/config
and add the following:
[target.armv7-linux-androideabi]
linker = "/Users/tanis/Documents/android-ndk-arm/bin/arm-linux-androideabi-gcc"
[target.aarch64-linux-android]
linker = "/Users/tanis/Documents/android-ndk-arm64/bin/aarch64-linux-android-gcc"
[target.i686-linux-android]
linker = "/Users/tanis/Documents/android-ndk-x86/bin/i686-linux-android-gcc"
[target.x86_64-linux-android]
linker = "/Users/tanis/Documents/android-ndk-x86_64/bin/x86_64-linux-android-gcc"
Building the SDL2 library for Android
cd android/Minigame/sdl
../gradlew assemble
Building the Rust library for Android
The following used to work until I introduced dependent cargo libraries that wrap C/C++ code. It looks like .cargo/config
parameters aren't being passed down the line, so we need a workaround.
cargo build --no-default-features --target armv7-linux-androideabi --lib
cargo build --no-default-features --target i686-linux-android --lib
cargo build --no-default-features --target x86_64-linux-android --lib
The workaround is to use the following and pass the reference to C, CXX and AR by hand (ugly!):
CC=/Users/tanis/Documents/android-ndk-arm/bin/arm-linux-androideabi-gcc CXX=/Users/tanis/Documents/android-ndk-arm/bin/arm-linux-androideabi-g++ AR=/Users/tanis/Documents/android-ndk-arm/bin/arm-linux-androideabi-ar cargo build --no-default-features --target armv7-linux-androideabi --lib
CC=/Users/tanis/Documents/android-ndk-x86/bin/i686-linux-android-gcc CXX=/Users/tanis/Documents/android-ndk-x86/bin/i686-linux-android-g++ AR=/Users/tanis/Documents/android-ndk-x86/bin/i686-linux-android-ar cargo build --no-default-features --target i686-linux-android --lib
CC=/Users/tanis/Documents/android-ndk-x86_64/bin/x86_64-linux-android-gcc CXX=/Users/tanis/Documents/android-ndk-x86_64/bin/x86_64-linux-android-g++ AR=/Users/tanis/Documents/android-ndk-x86_64/bin/x86_64-linux-android-ar cargo build --no-default-features --target x86_64-linux-android --lib
Copying the Rust library to the Android project
cp target/armv7-linux-androideabi/debug/libminigame.so android/Minigame/app/src/main/jniLibs/armeabi/
cp target/armv7-linux-androideabi/debug/libminigame.so android/Minigame/app/src/main/jniLibs/armeabi-v7a/
cp target/i686-linux-android/debug/libminigame.so android/Minigame/app/src/main/jniLibs/x86/
cp target/x86_64-linux-android/debug/libminigame.so android/Minigame/app/src/main/jniLibs/x86_64/
Buiding the actual Android application
cd android/Minigame/app
../gradlew assemble
Building for the web
Using Emscripten
Run the following command:
RUST_BACKTRACE=1 cargo web start --no-default-features --target wasm32-unknown-emscripten
Credits
Game background art by RottingPixels Game art by ansumuz