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  • Created about 7 years ago
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Real-Time ASCII Art Rendering Library

ASCII Art

Real-Time ASCII Art Rendering Library - Live demo: https://art.pixlab.io

Integration Reference Guide: https://pixlab.io/art

ASCII Art is a single file C/C++ library that let you transform an input image or video frame into printable ASCII characters at real-time using a single decision tree. Real-time performance is achieved by using pixel intensity comparison inside internal nodes of the tree.

ASCII Camera Now Availabe On Unity Asset Store: https://assetstore.unity.com/packages/slug/165558

For a general overview on how the algorithm works, check the bottom of the demo page.

Output ASCII art is a related (and older) graphic design technique for producing images from printable characters. This implementation is based on the paper:

N. Markus, M. Fratarcangeli, I. S. Pandzic and J. Ahlberg, "Fast Rendering of Image Mosaics and ASCII Art", Computer Graphics Forum, 2015, http://dx.doi.org/10.1111/cgf.12597

Getting started

Embedding the library in your application is straightforward. All you have to do is drop the ascii_art.c and its header file in your source tree plus the hex model that can be downloaded here and perform the following API calls successively:

  1. Call AsciiArtInit first to initialize the ascii_render structure defined in the ascii_art.h header file.
  2. Prepare the image to be processed by converting it to the grayscale colorspace. You can rely on some external library like OpenCV cvtColor or the built-in AsciiArtLoadImage interface.
  3. Allocate a buffer big enough to hold the entire ASCII text output. The amount of bytes needed is returned via the AsciiArtTextBufSize interface. This step is optional if you do not want a text output but instead a binary ASCII glyphs image.
  4. Finally, transform the input image into ASCII glyphs/text via AsciiArtRender.

Below is a simple C program that demonstrates a typical usage of the ASCII Art C/C++ interfaces.

#include "ascii_art.h"

ascii_render sRender; /* Stack allocated */
	
/* Initialize the render structure */
AsciiArtInit(&sRender);
	
/* Load an image from disk */
int width, height;
unsigned char *zBlob = AsciiArtLoadImage(argv[1],&width,&height);
if( zBlob == 0 ){
	puts("Cannot load image");
	return;
}
	
/* Allocate a buffer big enough to hold the entire text output */
size_t nBytes = AsciiArtTextBufSize(&sRender, width, height);
unsigned char *zText = malloc(nBytes);
	
/* Finally, process */ 
AsciiArtRender(&sRender, zBlob, &width, &height, zText,1);
/* zBlob[] hold the binary ASCII glyphs now */
	
/* Output the result */
fwrite(zText, sizeof(char), nBytes, stdout);
	
/* Release memory */
free(zText);
free(zBlob);

sample.c source code

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