• This repository has been archived on 06/Feb/2023
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  • Rank 165,885 (Top 4 %)
  • Language
    Dart
  • License
    Other
  • Created over 5 years ago
  • Updated almost 2 years ago

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Repository Details

The SVGAPlayer implementation of Flutter using CustomPainter.

Archived

本仓库已经停止维护,你仍然继续阅读源码及创建分叉,但本仓库不会继续更新,也不会回答任何 issue。

This repo has stopped maintenance, you can still continue to read the source code and create forks, but this repo will not continue to be updated, nor will it answer any issues.

SVGAPlayer-Flutter

简体中文

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Introduce

SVGAPlayer is a light-weight animation renderer. You use tools to export svga file from Adobe Animate CC or Adobe After Effects, and then use SVGAPlayer to render animation on mobile application.

SVGAPlayer-Flutter render animation natively via Flutter CustomPainter, brings you a high-performance, low-cost animation experience.

If wonder more information, go to this website.

  • SVGAPlayer-Flutter supports 2.0 format only.

Usage

Here introduce SVGAPlayer-Flutter usage. Wonder exporting usage? Click here.

Add dependency

dependencies:
  svgaplayer_flutter: ^2.0.0  #latest version

Locate files

SVGAPlayer could load svga file from Flutter local assets directory or remote server. Add file to pubspec.yaml by yourself.

Super simple to use

The simplest way to render an animation is to use SVGASimpleImage component.

class MyWidget extends Widget {

  @override
  Widget build(BuildContext context) {
    return Container(
      child: SVGASimpleImage(
          resUrl: "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true"),
    );
  }

}

Animation will run repeatedly. If you wondering a stronger animation controls, use code.

Code to use

To control an animation rendering, you need to create a SVGAAnimationController instance just like Flutter regular animation. Assign to SVGAImage, load and decode resource using SVGAParser, and then do things as you want with SVGAAnimationController.

import 'package:flutter/material.dart';
import 'package:svgaplayer_flutter/svgaplayer_flutter.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
  SVGAAnimationController animationController;

  @override
  void initState() {
    this.animationController = SVGAAnimationController(vsync: this);
    this.loadAnimation();
    super.initState();
  }

  @override
  void dispose() {
    this.animationController.dispose();
    super.dispose();
  }

  void loadAnimation() async {
    final videoItem = await SVGAParser.shared.decodeFromURL(
        "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
    this.animationController.videoItem = videoItem;
    this
        .animationController
        .repeat() // Try to use .forward() .reverse()
        .whenComplete(() => this.animationController.videoItem = null);
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      child: SVGAImage(this.animationController),
    );
  }
}

Reuse MovieEntity

The MovieEntity will dispose after AnimationController dispose or AnimationController::videoItem reset.

After dispose, the MovieEntity can not reused.

If you eager to reuse the MovieEntity, assign MovieEntity::autorelease to false.

final videoItem = await SVGAParser.shared.decodeFromURL(
        "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
videoItem.autorelease = false;

You need to call MovieEntity::dispose() method when no need to use.

Cache

We will not manage any caches, you need to use dio or other libraries to handle resource caches.

Use SVGAParser.decodeFromBytes method to decode caching data.

Features

Here are many feature samples.

License

996.ICU

Anti 996

感谢或联系作者