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job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019SharedArray
Zero-copy sharing between managed and native arrays in UnityOscCore
A performance-oriented OSC library for UnityResolink
Unity package to make integrating with Resolume (a VJing software) easierweekend-tracer
An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compilerBurstImageProcessing
fast parallel image processing on the CPU, using Unity C# jobs and Burst compilationSharedArray-Demo
Demo Unity project for SharedArray libraryvision-union
simple CV pipeline prototype using Unity C# jobsSchlickCurve
Unity implementation of a generalization of Schlick’s bias & gain functionsByteStrings
Minimal implementation of storing strings in native memoryBlobHandles
A way to use chunks of bytes as hash keys, for UnityNtpTimestamp
A representation of 64-bit NTP timestamps for use in other projectsDotGraph
Basic graph theory constructs implemented via the Unity C# Job Systempubbable
DAO-ish thing for cocktail barsstar
toy 3d enginemicro-benchmarks
C# micro benchmarks for Unitysolana-data
toy CLI tool for accessing & analyzing Solana blockchain dataucharts-prototype
Serial-Object-Stream
do you need to serialize a fuckton of some object to disk in Unity, but you can't stop the app to do so? probably not, but that's what this doesAR-Clips
rave-strategies
a port of https://github.com/datacorruption/Rave-Strategies to the browserExternJobs-Project
Auto-generate wrappers to integrate native code with Unity's C# job systemLove Open Source and this site? Check out how you can help us