• Stars
    star
    1
  • Language
    C++
  • Created about 10 years ago
  • Updated about 10 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

In 3D graphics, it is a method of representing a smooth surface via the specification of a coarser piece wise linear polygon mesh. The smooth surface can be calculated from the coarse mesh as the limit of a recursive process of subdividing each polygonal face into smaller faces that better approximate the smooth surface.