AppleSkin
Minecraft mod that adds various food-related HUD improvements formerly provided by AppleCore (basically, AppleCore without the core).
Features
- Adds food value information to tooltips:
- Adds a visualization of saturation and exhaustion to the HUD:
- Adds a visualization of potential hunger/saturation restored while holding food:
- Adds a visualization of potential health restored while holding food:
- Adds hunger/saturation/exhaustion info to the debug overlay (F3)
- Syncs the value of saturation and exhaustion to the client.
Building AppleSkin
- Clone the repository
- Open a command line and execute
gradlew build
Note: To give the build a version number, use gradlew build -Pversion=<version>
instead (example: gradlew build -Pversion=1.0.0
).
For Mod Developers
Note: These instructions are Forge-specific. For Fabric, see the instructions in the relevant
-fabric
branch.
If followed, the directions below will make it so that your mod's Maven dependencies won't include AppleSkin at all, and your mod will load fine with or without AppleSkin installed.
To compile against the AppleSkin API, include the following in your build.gradle
:
repositories {
maven { url "https://maven.ryanliptak.com/" }
}
and add this to your dependencies
block:
compileOnly fg.deobf("squeek.appleskin:appleskin-forge:<version>:api")
where <version>
is replaced by the appropriate version found here:
https://maven.ryanliptak.com/squeek/appleskin/appleskin-forge
Once you're compiling against the AppleSkin API, you can create an event handler and only register it when appleskin
is loaded. Here's an example implementation:
In your @Mod
annotated class:
private void clientInit(final FMLClientSetupEvent event) {
if (ModList.get().isLoaded("appleskin")) {
MinecraftForge.EVENT_BUS.register(new AppleSkinEventHandler());
}
}
and the AppleSkinEventHandler
class:
public class AppleSkinEventHandler
{
@SubscribeEvent
public void onPreTooltipEvent(TooltipOverlayEvent.Pre event) {
// hide the tooltip for regular apples
if (event.itemStack.getItem() == Items.APPLE) {
event.setCanceled(true);
}
}
}
(see the squeek.appleskin.api.event
package for all the possible events that can be registered)
Note: if you want to test with the full AppleSkin mod in your development environment, you can also add the following to your dependencies
:
runtimeOnly fg.deobf("squeek.appleskin:appleskin-forge:<version>")
while replacing <version>
as mentioned above.