After 2+ years of service it's time to retire Delect. We won’t be developing the plugin further and we won’t provide support but you’re welcome to keep using Delect if it works for you
Delect - The Gradle Plugin for Dagger Reflect
Delect automatically substitutes Dagger for Dagger Reflect for faster local builds.
Dagger, a dependency injection framework for Java, can slow down compilation with its lengthy annotation processing and code generation.
Dagger Reflect uses the same API as Dagger but swaps the compile time annotation processing for runtime based reflection.
Usage
Delect uses the partial reflection approach.
- Add the plugin to your project's root build.gradle:
buildscript {
classpath 'com.soundcloud.delect:delect-plugin:0.3.0'
}
apply plugin: 'com.soundcloud.delect'
- Make sure to use the
@Component.Builder
or@Component.Factory
to create component instances. - Add the runtime retention policy to all
@Qualifier
,@MapKey
and other custom Dagger annotations:
@Retention(RUNTIME)
- Add
dagger.reflect=true
togradle.properties
. You can also add it to~/.gradle/gradle.properties
so it doesn't need to be checked into the project. - Build -- and skip all that pesky code generation!
Plugin Development
To publish to maven local:
./gradlew -b buildSrc/build.gradle.kts publishToMavenLocal
To publish:
./gradlew -b buildSrc/build.gradle.kts publishMavenJavaPublicationToMavenRepository
Found more than one jar in the 'lintChecks' configuration.
This is a bug in AGP. To disable Dagger Reflect lint checks:
delect {
enableReflectLintCheck = false
}
License
Copyright 2019 SoundCloud
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.