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    star
    73
  • Rank 418,545 (Top 9 %)
  • Language
    Go
  • License
    MIT License
  • Created about 4 years ago
  • Updated over 2 years ago

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Repository Details

A Grid based 2D Graphics library

gridder Build Status Go Report Card GoDoc License: MIT

Built on top of Go Graphics github.com/fogleman/gg with the idea to simplify visualizing Grids using 2D Graphics.

Dependencies

Install

go get github.com/shomali11/gridder

Examples

Example 1

Exploring the GridConfig configuration object. The Rows and Columns represent the rows and columns of the grid you wish to visualize. You can customize the grid by playing various options from style, color and width.

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{Name: "example1.png"}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           8,
		MarginWidth:       0,
		LineDashes:        0,
		LineStrokeWidth:   2,
		BorderDashes:      0,
		BorderStrokeWidth: 10,
		LineColor:         color.Gray{},
		BorderColor:       color.RGBA{B: 255, A: 255},
		BackgroundColor:   color.White,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.SavePNG()
}

Result

Example 2

Exploring the ImageConfig configuration object. This defines the image that will be generated. You can customize the Width and Height to generate larger images.

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example2.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		MarginWidth:       20,
		LineDashes:        10,
		LineStrokeWidth:   2,
		BorderDashes:      20,
		BorderStrokeWidth: 4,
		LineColor:         color.RGBA{R: 255 / 2, A: 255},
		BorderColor:       color.RGBA{B: 255 / 2, A: 255},
		BackgroundColor:   color.RGBA{G: 255 / 2, A: 255},
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.SavePNG()
}

Result

Example 3

Using PaintCell to paint a cell by the grid's row and column

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example3.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.PaintCell(1, 2, color.Black)
	grid.SavePNG()
}

Result

Example 4

Using DrawRectangle to draw rectangles in cells with various stylistic properties

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example4.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.DrawRectangle(0, 0, gridder.RectangleConfig{Width: 60, Height: 60, Color: color.Black, Stroke: true, Rotate: 45})
	grid.DrawRectangle(3, 0, gridder.RectangleConfig{Width: 60, Height: 60, Color: color.Black, Stroke: true, Rotate: 45, Dashes: 10})
	grid.DrawRectangle(0, 3, gridder.RectangleConfig{Width: 60, Height: 60, Color: color.Black, Stroke: true, StrokeWidth: 25})
	grid.DrawRectangle(2, 1, gridder.RectangleConfig{Width: 180, Height: 180, Color: color.RGBA{R: 255 / 2, A: 255 / 2}})
	grid.DrawRectangle(3, 3, gridder.RectangleConfig{Width: 60, Height: 60, Color: color.Black, Stroke: false})
	grid.SavePNG()
}

Result

Example 5

Using DrawCircle to draw circles in cells with various stylistic properties

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example5.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.DrawCircle(0, 0, gridder.CircleConfig{Radius: 30, Color: color.Black, Stroke: true})
	grid.DrawCircle(3, 0, gridder.CircleConfig{Radius: 30, Color: color.Black, Stroke: true, Dashes: 10})
	grid.DrawCircle(0, 3, gridder.CircleConfig{Radius: 30, Color: color.Black, Stroke: true, StrokeWidth: 25})
	grid.DrawCircle(2, 1, gridder.CircleConfig{Radius: 90, Color: color.RGBA{R: 255 / 2, A: 255 / 2}})
	grid.DrawCircle(3, 3, gridder.CircleConfig{Radius: 30, Color: color.Black, Stroke: false})
	grid.SavePNG()
}

Result

Example 6

Using DrawLine to draw lines in cells with various stylistic properties

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example6.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		MarginWidth:       30,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.DrawLine(0, 0, gridder.LineConfig{Length: 60, Color: color.Black, Dashes: 0})
	grid.DrawLine(0, 0, gridder.LineConfig{Length: 60, Color: color.Black, Dashes: 0, Rotate: 90})
	grid.DrawLine(0, 3, gridder.LineConfig{Length: 60, Color: color.Black, Dashes: 0, StrokeWidth: 25})
	grid.DrawLine(2, 1, gridder.LineConfig{Length: 90, Color: color.RGBA{R: 255 / 2, A: 255 / 2}, Rotate: 45})
	grid.DrawLine(2, 1, gridder.LineConfig{Length: 90, Color: color.RGBA{R: 255 / 2, A: 255 / 2}, Rotate: 135})
	grid.DrawLine(3, 3, gridder.LineConfig{Length: 60, Color: color.Black, Dashes: 5})
	grid.SavePNG()
}

Result

Example 7

Using DrawPath to draw a path between two cells with various stylistic properties

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example7.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	grid.DrawPath(0, 0, 1, 1, gridder.PathConfig{Dashes: 0, StrokeWidth: 10, Color: color.Black})
	grid.DrawPath(1, 1, 2, 1, gridder.PathConfig{Dashes: 5, StrokeWidth: 1, Color: color.Black})
	grid.DrawPath(2, 1, 3, 1, gridder.PathConfig{Dashes: 8, StrokeWidth: 1, Color: color.Black})
	grid.DrawPath(3, 1, 3, 2, gridder.PathConfig{Dashes: 0, StrokeWidth: 1, Color: color.Black})
	grid.SavePNG()
}

Result

Example 8

Using DrawString to draw a string in a cell with various stylistic properties

package main

import (
	"image/color"
	"log"

	"github.com/golang/freetype/truetype"
	"github.com/shomali11/gridder"
	"golang.org/x/image/font/gofont/goregular"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example8.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           4,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	font, err := truetype.Parse(goregular.TTF)
	if err != nil {
		log.Fatal(err)
	}

	fontFace1 := truetype.NewFace(font, &truetype.Options{Size: 24})
	fontFace2 := truetype.NewFace(font, &truetype.Options{Size: 35})

	grid.DrawString(0, 0, "Hello!", fontFace1)
	grid.DrawString(1, 1, "Hello!", fontFace1, gridder.StringConfig{Rotate: 45})
	grid.DrawString(2, 2, "Hello!", fontFace2, gridder.StringConfig{Color: color.RGBA{B: 255 / 2, A: 255 / 2}})
	grid.SavePNG()
}

Result

Example 9

Combining multiple features to draw the shortest path on a grid

package main

import (
	"image/color"
	"log"

	"github.com/golang/freetype/truetype"
	"github.com/shomali11/gridder"
	"golang.org/x/image/font/gofont/goregular"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  2000,
		Height: 1000,
		Name:   "example9.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              4,
		Columns:           8,
		MarginWidth:       32,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 20,
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	font, err := truetype.Parse(goregular.TTF)
	if err != nil {
		log.Fatal(err)
	}

	fontFace := truetype.NewFace(font, &truetype.Options{Size: 48})

	lineConfig := gridder.PathConfig{Dashes: 10}
	circleConfig := gridder.CircleConfig{Color: color.Gray{}, Radius: 10}

	grid.PaintCell(1, 2, color.NRGBA{R: 0, G: 0, B: 0, A: 255 / 2})
	grid.DrawString(1, 2, "Block", fontFace)

	grid.DrawCircle(0, 0, gridder.CircleConfig{Color: color.NRGBA{R: 255 / 2, G: 0, B: 0, A: 255 / 2}, Radius: 60})
	grid.DrawPath(0, 0, 1, 1, lineConfig)
	grid.DrawCircle(1, 1, circleConfig)
	grid.DrawPath(1, 1, 2, 2, lineConfig)
	grid.DrawCircle(2, 2, circleConfig)
	grid.DrawPath(2, 2, 2, 3, lineConfig)
	grid.DrawCircle(2, 3, circleConfig)
	grid.DrawPath(2, 3, 2, 4, lineConfig)
	grid.DrawCircle(2, 4, circleConfig)
	grid.DrawPath(2, 4, 2, 5, lineConfig)
	grid.DrawCircle(2, 5, circleConfig)
	grid.DrawPath(2, 5, 2, 6, lineConfig)
	grid.DrawCircle(2, 6, circleConfig)
	grid.DrawPath(2, 6, 3, 7, lineConfig)
	grid.DrawCircle(3, 7, gridder.CircleConfig{Color: color.NRGBA{R: 0, G: 255 / 2, B: 0, A: 255 / 2}, Radius: 60})

	grid.SavePNG()
}

Result

Example 10

Combining multiple features to draw a Bingo card

package main

import (
	"image/color"
	"log"

	"github.com/golang/freetype/truetype"
	"github.com/shomali11/gridder"
	"golang.org/x/image/font/gofont/goregular"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  1000,
		Height: 1200,
		Name:   "example10.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:            6,
		Columns:         5,
		MarginWidth:     32,
		LineStrokeWidth: 2,
		BackgroundColor: color.RGBA{R: 135, G: 211, B: 124, A: 255},
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	font, err := truetype.Parse(goregular.TTF)
	if err != nil {
		log.Fatal(err)
	}

	headerFontFace := truetype.NewFace(font, &truetype.Options{Size: 100})
	valueFontFace := truetype.NewFace(font, &truetype.Options{Size: 50})

	headers := []string{"B", "I", "N", "G", "O"}
	values := [][]string{
		{"10", "22", "41", "53", "71"},
		{"66", "20", "40", "50", "2"},
		{"14", "26", "FREE", "52", "69"},
		{"15", "29", "37", "51", "65"},
		{"17", "6", "35", "55", "64"},
	}

	circleConfig := gridder.CircleConfig{Radius: 60, Color: color.White}
	for i, header := range headers {
		grid.DrawCircle(0, i, circleConfig)
		grid.DrawString(0, i, header, headerFontFace)
	}

	for row := range values {
		for column := range values[0] {
			grid.PaintCell(row+1, column, color.White)
			grid.DrawString(row+1, column, values[row][column], valueFontFace)
		}
	}
	grid.SavePNG()
}

Result

Example 11

Combining multiple features to draw a Tic Tac Toe game

package main

import (
	"image/color"
	"log"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example11.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              3,
		Columns:           3,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
		LineColor:         color.Gray{},
		BorderColor:       color.Gray{},
		BackgroundColor:   color.NRGBA{R: 220, G: 220, B: 220, A: 255},
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	blue := color.RGBA{B: 128, A: 255}
	green := color.RGBA{G: 128, A: 255}

	grid.DrawCircle(0, 0, gridder.CircleConfig{Radius: 60, Color: blue, StrokeWidth: 4, Stroke: true})
	grid.DrawCircle(1, 1, gridder.CircleConfig{Radius: 60, Color: blue, StrokeWidth: 4, Stroke: true})
	grid.DrawCircle(2, 2, gridder.CircleConfig{Radius: 60, Color: blue, StrokeWidth: 4, Stroke: true})
	grid.DrawLine(2, 0, gridder.LineConfig{Length: 120, Color: green, StrokeWidth: 4, Rotate: 45})
	grid.DrawLine(2, 0, gridder.LineConfig{Length: 120, Color: green, StrokeWidth: 4, Rotate: 135})
	grid.DrawLine(2, 1, gridder.LineConfig{Length: 120, Color: green, StrokeWidth: 4, Rotate: 45})
	grid.DrawLine(2, 1, gridder.LineConfig{Length: 120, Color: green, StrokeWidth: 4, Rotate: 135})
	grid.DrawPath(0, 0, 2, 2, gridder.PathConfig{StrokeWidth: 4, Color: color.RGBA{R: 128, A: 255}})
	grid.SavePNG()
}

Result

Example 12

Extract image as a byte array. Useful for recording image in a store in text format as example below.

package main

import (
	"bytes"
	"encoding/base64"
	"image/color"
	"log"
	"math/rand"
	"os"
	"time"

	"github.com/shomali11/gridder"
)

func main() {
	imageConfig := gridder.ImageConfig{
		Width:  500,
		Height: 500,
		Name:   "example12.png",
	}
	gridConfig := gridder.GridConfig{
		Rows:              20,
		Columns:           20,
		LineStrokeWidth:   2,
		BorderStrokeWidth: 4,
		LineColor:         color.Gray{},
		BorderColor:       color.Gray{},
		BackgroundColor:   color.NRGBA{R: 220, G: 220, B: 220, A: 255},
	}

	grid, err := gridder.New(imageConfig, gridConfig)
	if err != nil {
		log.Fatal(err)
	}

	blue := color.RGBA{B: 128, A: 255}

	// create a random chart
	rand.Seed(time.Now().UnixNano())
	for col := 0; col < gridConfig.Columns; col++ {
		height := rand.Intn(gridConfig.Rows-1)
		for topRow := 0; topRow < height; topRow++ {
			grid.DrawCircle(gridConfig.Rows-topRow, col, gridder.CircleConfig{Radius: 5, Color: blue, StrokeWidth: 4, Stroke: true})
		}
	}

	// encode image as byte string
	bImage := new(bytes.Buffer)
	grid.EncodePNG(bImage)

	// convert to base64 string to support storing into database
	imageString := base64.StdEncoding.EncodeToString(bImage.Bytes())

	// convert back from string and save as binary image
	bDecodedImage, err := base64.StdEncoding.DecodeString(imageString)
	if err != nil {
		log.Fatal(err)
	}

	err = os.WriteFile(imageConfig.Name, bDecodedImage, 0644)
	if err != nil {
		log.Fatal(err)
	}
}

Result