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KinectToVR SFML Version
This repository contains the original source of KinectToVR from Version 0.1 to 0.8 prior to the Qt rewrite.
Active development is done in the GitHub organization
KinectToVR is an application for emulating the functionality of Vive trackers using skeleton tracking from a Kinect for Xbox 360 or Xbox One, or using tracked devices from PSMoveService.
Build
You'll need:
- Visual Studio 2019 (with: C++, v142 tools, ATL)
or just build tools for same (see GitHub Actions script) - Kinect SDK 1.8 & 2.0 installed and visible in PATH
Follow GitHub Actions script, or:
- Clone Valve's
OpenVR
toexternal/
(eventually remove-master
from folder name) - Restore NuGet packages for
VRInputEmulator
andKinectToVR
- Build
lib_vrinputemulator
(another solution inexternal/
) inx64/Release
(It's set to Debug by default) - Build all in
KinectToVR
inx64/Release
Deploy
Retrieve the needed libraries either from your own KinectToVR installation folder or from the latest release
This also applies to OpenVR driver folders structure and files.
Credits
- Sharkyh20 Original developer
- 公彦赤屋先 Maintenance and updates after 0.6.0r2
- TripingPC Old installer, website and support
- Himbeersaft Installer and support
- コレヂャン Help with calibration maths