Tileable Volume Noise
Collection of functions that can be used to generate tileable volume/3d noise. An example of volume noise functions that can be specifically used for clouds is also presented.
This code is part of the "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" presentation from SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice.
Done in collaboration with weirdfoo.
This library uses