MojoJS-Animation v2.1.0
MojoJS-Animation is a very lightweight and powerful javascript Animation engine.
It also has very simple, beautiful, easy-to-understand source code and "Make-You-Happy" API.
The Online Demo shows the effect and code usage.
License
MojoJS-Animation is licensed under the MIT License.
Features
- Support CSS and Transform properties animation.
- Support queue and concurrent animation.
- Support a group of elements animation.
- Support delay animation.
- Support complete callback on animate (not on element).
- Support configurable chained complete callbacks.
- Support fully compatible standard easing effect and more.
linear, smooth, quadraticIn, quadraticOut, quadraticInOut cubicIn, cubicOut, cubicInOut quarticIn, quarticOut, quarticInOut quinticIn, quinticOut, quinticInOut exponentialIn, exponentialOut, exponentialInOut sineIn, sineOut, sineInOut circularIn, circularOut, circularInOut elasticIn, elasticOut, elasticInOut backIn, backOut, backInOut, backInExponentialOut, backInElasticOut bounceIn, bounceOut, bounceInOut,
Code Structure
How to use
/**
* Create an animation object.
*
* @param {String (selector) | Array<HTMLElement> | NodeList | HTMLElement} targets
*/
MojoJS.createAnimation(targets)
/**
* Animate with config.
*
* the variable params are optional and no order limit, they can be:
*
* duration (Number) : animation time.
* isQueue (Boolean) : inqueue or concurrent.
* complete (Function): complete callback.
* args (Array) : complete function args.
* easing (String) : easing function name.
* config (Object) : variable params in object and three more settings:
* {
* id (String) : the animation id.
* appendTo (String) : callback when animation of this id is completed.
* delay (Number) : delay time before animation starts.
* }
*
* @param {Object} animStyle
* @return {Object} animation
*/
animation.animate(animStyle[, duration, isQueue, complete, args, easing, config]);
/**
* The animation complete callback function.
*
* args (Array) : apply from [config.args].
* thisArg (Animation) : apply from current animation.
*/
function completeCallback([arg0, arg1, ...]);
Support
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