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mogwai
The minimalist, obvious, graphical, web application interfacesteeloverseer
A file watcher and development tool.gelatin
A nice Haskell graphics API. There's always room for jello.varying
Continuously varying values, made easy :)apecs
An asyncronous and pleasant entity-component system for Rustrenderling
π A GPU driven real-time renderer, backed by wgpuodin
High level 2d game engine written in Haskell.reflex-sdl2
A minimal host for sdl2 based reflex apps.typograffiti
Just let me draw nice text already!old-gods
Old Gods Enginedagga
DAG scheduler with nice constraint semanticsixshader
A shallow embedding of the OpenGL Shading Language in Haskellmoongraph
Rust library for scheduling, managing resources, and running DAGs πeditor
An experimental text editor using freetype2 and OpenGL. Written in Haskell.glucose
An API that wraps webgl and openglaeson-tiled
Aeson instances for Tiled map editor typespx-lang
px is an experimental, typed lambda calculus for _gristle
Like ixshader but ergonomicfe_web_dev_in_rust
Intro to Rust and frontend web development - the book!crabslab
Slabcraft for crabsrenderable
Drop-in rendering resource managementblocks
A game where blocks...are a part of the game.mogwai-realworld
RealWorld mogwai implkabukitheatre.bourtange
A fort defense game written in lisp in 30 days.mod
JS modules to aid in code separation and organization.bang
A display list and event system for creating 2D HTML5 canvas apps.mossy
A STLC generating GLSLtodo-mvc-bench
A benchmarking suite for TodoMVC implementationsblocks-ios
Haskell iPhone Tetris CloneSublime-AS3
I've moved on to vim, so this project most likely will not be updated...A project building package for Sublime Text 2berry
Constraint based GUI for Rustthe-mutant
Don't fear the Mutantsmugmugjsgallery
A smugmug javascript galleryblenderScripts
my custom blender scriptsbroomdog
π§Ήπ Rust library providing a map of type-erased values with indefinite loanership semanticshaskellgames
haskellgames.comurzas-toolbox
A Haskell package for the game artificer.milkshake
Website CMS built with β€οΈ and Haskell.beginners-guide-msg-passing
A Beginner's Guide to Message Passing in Rustmogwai-todo
MOVED TOvarying-tetris
Tetris implemented with varying and gelatinschells.tmbundle
my textmate bundle (has a bunch of stuff in it)arborgeddon
Jake witnessed his family murdered by savage trees. Now's he's back for treevenge!pusher
A server for pushing things to s3.scottys-crew
Adds user sessions to scotty.gooey
User interfaces that are renderable, varying and eventually produce a valueevent-transformer
An ephemeral continuation monad in the form of an effectful Moore machine. Wut?mogwai-template
cargo generate template for mogwaiofficialgingerandscott.com
Ginger Berglund and Scott Whitfieldimage-mapper
Image Mapping Toolmars
My terraform modulesld31
Ludum Dare 31meshterial
Vulkan based 2d and 3d rendering system that supports some mesheselxa
The BTC based bounty service.modmash.it
modmash.it websiteaagol
another automaton game of lifedrawn-quartered
A roguelike.shortygoldsteins
Shorty Goldstein'sMod-2
mod 2todo_finder
Finds TODOs in your filesystemdeckprinter
Magic deck printerglapp
My experimental editor.schell.github.com
Various things of minebindings-objc
Low level Haskell bindings to the Objective-C runtime.MachineMash
slaughterballoon.com
slaughter balloon software companyself-pong
Pong by yourself! But really this is another sandbox for me.orion
Personal data tracking.illegal-text-reloc
audaxian-toolbox
Gimme build web things!voxy
Foxy voxy.caltrops
dotfiles
My dot files.wikifire
Contentinating the countrysidedropdox
Use Fuse to manage Amazon S3 as a mounted filesystemnshaskell
High level library for building Mac and iOS applications in HaskellMod-1
iOS modular synthesizeresthree
A REPL for working with Amazon S3xybish
A simple UDP driven, in memory, key value store.gelatin-tutorial
WIP tutorial for the 2d rendering library gelatin and friendshtmlbin
a bucket of htmlgerms
A kind of block cellular automata.exchange
My BTC exchange.Slice-Machine
The Slice Machineludum-helpers
A sandbox of helpful patterns for writing my Ludum Dare games in Haskell.teleform
IaC in a Rust libraryrust-gpu-expo
Attempt to find exponential filesize / compile times in rust-gpupretzel
2D rendering library based on renderling and rust-gpuLove Open Source and this site? Check out how you can help us