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dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.dots-blockworld
A block world prototype using Unity DOTS and ECS. Because someone had to do it.bevy_ascii_terminal
A simple terminal for rendering ascii in bevy.rltk_unity
A framework for developing ascii based "traditional" roguelikes in Unity.bevy_roguelike
A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/ecs-turnbasedprototype
An example of a very simple turn based system in Unity's ecs.pathfinding
A simple generic solution for pathfinding in Unity that works with jobs and burst.Unity_FontAtlasGenerator
An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font supports it).bevy_tiled_camera
A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.unityecstetristest
Trying to make Tetris with Unity's ECS systemsark_pathfinding_rs
A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.htmlnativecontainers
NativeContainers for Unity.adam_fov_rs
A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#minetiled_camera
A simple utility for rendering a pixel perfect viewport in terms of "tiles".unity_bevymark
unitydots_simplecollision
An example of a simple jobified sphere-sphere collision system in DOTS. Uses a spatial map for broadphase.sark_grids_rs
Grids for storing data or dealing with grid-based positioning.bevy_2d_custom_material
Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.bevy_ascii_snake
A simple version of Snake built in Bevy using Bevy Ascii Terminal.bevy_ascii_tetris
bevy_rust_roguelike_tut_web
bat_ui
bevy_lazy_prefabs
Bevy prefabs for lazy people.Love Open Source and this site? Check out how you can help us