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dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.dots-blockworld
A block world prototype using Unity DOTS and ECS. Because someone had to do it.bevy_ascii_terminal
A simple terminal for rendering ascii in bevy.rltk_unity
A framework for developing ascii based "traditional" roguelikes in Unity.bevy_roguelike
A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/ecs-turnbasedprototype
An example of a very simple turn based system in Unity's ecs.pathfinding
A simple generic solution for pathfinding in Unity that works with jobs and burst.Unity_FontAtlasGenerator
An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font supports it).unityecstetristest
Trying to make Tetris with Unity's ECS systemsark_pathfinding_rs
A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.htmlterminals
Utilities for rendering to pixel perfect terminals in Unity.nativecontainers
NativeContainers for Unity.adam_fov_rs
A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#minetiled_camera
A simple utility for rendering a pixel perfect viewport in terms of "tiles".unity_bevymark
unitydots_simplecollision
An example of a simple jobified sphere-sphere collision system in DOTS. Uses a spatial map for broadphase.sark_grids_rs
Grids for storing data or dealing with grid-based positioning.bevy_2d_custom_material
Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.bevy_ascii_snake
A simple version of Snake built in Bevy using Bevy Ascii Terminal.bevy_ascii_tetris
bevy_rust_roguelike_tut_web
bat_ui
bevy_lazy_prefabs
Bevy prefabs for lazy people.Love Open Source and this site? Check out how you can help us