• Stars
    star
    1
  • Language ShaderLab
  • License
    MIT License
  • Created over 1 year ago
  • Updated over 1 year ago

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Repository Details

Vertex animation texture that can be baked in Unity with world coordinate or local coordinates + Model Matrix. It supports mesh merging and mesh separation, and even after mesh merging, GPU procedural motion in the local coordinate system is possible in the Shader.