LoveDOS
A framework for making 2D DOS games in Lua. LoveDOS provides an API based on a subset of the LÖVE API.
Getting started
You can download LoveDOS from the releases page. If you're not using DOS as your operating system then DOSbox can be used to emulate a DOS computer.
When you run love.exe
it will expect its first argument to be your game's
directory. The file main.lua
will then be searched for and executed. If, for
example, your project was in a directory named mygame
you would run the
following:
love mygame
A small example program which displays white text on a black background and
exits when the escape
key is pressed is as follows:
function love.draw()
love.graphics.print('Hello World!', 20, 20)
end
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end
The doc/api.md file provides a reference and overview of all of the built-in LoveDOS modules, functions and callbacks.
The doc/packaging.md file provides instructions for packaging your game for distribution.
Building
Instructions for building the project from source can be found in the doc/building.md file.
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.
LoveDOS includes Lua (MIT license). The full license for Lua can be found at the bottom of the src/lib/lua/lua.h file.