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ColorBands
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.UNotes
UNotes is a productivity tool for Unity that brings the power of sticky notes to your workflow.BlenderEnvironmentMapSplitUnity3D
Small utility to split a tipical exported environment map coming from Blender into 6 images to glue together into a Skybox material.Pointeract
Unity package that provides a directional, gaze-style pointer in 3D with events and teleport capabilities, useful in VR, plus other tools related to the purpose. This is useful for minimalistic approaches to interaction in XR.OSXHiddenFilesToggle
Small applet to add an icon to Finder's toolbar that allows to quickly show or hide hidden files.CuteBoids
A project about boids and cutenessLove Open Source and this site? Check out how you can help us