The most adaptable generator for ergonomic mechanical keyboards there is.
Cosmos is released under an open-core model. 95% of the generator is free and open-source. Pro features (rounded edges, the stilts model, and wrist rests) are not.
Everything from here on is fairly technical. If you can't program but know CAD, read this tutorial to learn how you can help improve (or reference) the generator's models.
Most generator code lives at src/lib
andsrc/routes/beta
. Some files used for pre-generating STEP & GLB files used in the generator are located at src/model_gen
.
To run the generator locally, you have two options:
-
Manual Setup:
- Clone the repository install Node.js.
- Run
make quickstart
to compile and build the necessary files. - Read the dev documentation if you wish to compile the docs or create a production build.
- Finally, run
npm run dev
to start a dev server and visithttp://localhost:5173/beta
.
-
Docker Setup (Recommended for Windowsโ ):
- Clone the repository and install Docker and Docker compose.
- Run
docker compose up
in the project root directory.- To avoid running the make scripts when rebuilding, set
SKIP_MAKE_FILES=true
in your .env file. This reduces build time if all target files and docs have already been created.
- To avoid running the make scripts when rebuilding, set
โ Docker is recommended on Windows since you'll need make
and a ideally Linux shell. You can alternatively use in Cygwin, install make, or piece together what you need to run from the Makefile
:)
I recommend you first follow the steps above to run the generator locally so that you can test your changes. If you're interested in:
- Adding support for new parts (such as a display or trackball)
- Adding a new microcontroller to the generator
Then follow the instructions in the documentation (source is in docs/docs
) for complete guide on how to do this.
Otherwise if you're looking to change how the generated keyboards look, the three files you'll be interested in are:
Rendering in Cosmos is split into two parts: geometrical calculations (which determines where parts go), and modeling operations (building the 3d model in OpenCascade). The files geometry.ts
and cachedGeometry.ts
perform those geometrical calculations (with the latter acting as a higher-level wrapper over functions in the former), and model.ts
is responsible for all 3d modeling operations.
The code is at src/routes/scan
. Most of the processing happens in lib/hand.ts
.
Please feel free to use either GitHub or Discord for submitting issues.
I'm planning on building out an API to make it easy for users to share their scanned hand data with other keyboard-related websites. If you maintain a keyboard-related site and are interested in adding a way for visitors to quickly see how your keyboard fits their hand, send me an email to ryan at ryanis .cool. You can of course use this code to build out your own hand scanning solution, provided you abide by the terms of the AGPL-3.0 license.