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SIPHON-SIP-Client-that-actually-compiles
SIPHON SIP VOIP Client that actually compiles and runs on ios5 non-jailbroken phones. Works on the device and simulator! (GPL). Here is the original repository: http://code.google.com/p/siphon/MSSticker-Images
Initializes a new animated sticker with the array of images and animation settingsMCBCallLambda
Cocos2dx CCCallFunc like action that takes c++11 lambda.Pro-Darts-3D
Open Sourcing my very first 3D game on iOS from 2009MorphFragmentShaders
Collection of my image warping fragment shaders in GLSL, c++/cocos2dxDice3D
Open sourcing my 3D game prototype from 2009Flotte-Sprite
An interactive water simulation based on DSAqua and Cocos2d. The water effect is a subclass of CCSprite. Please, feel free to contribute and make it look awesome!emjCCParalxNode
a cocos2D parallax node with scroll and touches support. It also supports Z zoom values to add a 3D effectobjc-Memory-Handler
objc RAM and Disk memory HandlerRubyCocos2D
The attempt to create a development environment on the iOS leveraging ruby and cocos2d bindings. Works out of the box. The idea is to place the ruby files int he documents folder of the app and be able to edit them, them through iTunes or built in editor (coming) and launch right on the device Based on: https://github.com/funkaster/shinycocos/CPP-Reflection
Reflection is not supported by current c++ standard, This examples demonstrates how to adopt reflection in your c++ code, particularly, string fromClass and classFromString. It relies on templates and a couple of short macros. The Factory functions are indexed in a map against the class string. The map is static, therefore is instantiated before int main() is given a chance to run. Making the reflection available right at the start without any setup code being required to run.UIStatusBarAccessor
Access the views in the status barPassword-Keeper--Mac-
keeps your passwords on the disk encrypted, protected by the master password. Has backup, import, export features.emjCCMainThreadCaller
A cross platform c++11 API for the cocos2d-x environment. It allows you to call back on main thread when using c++11 standard concurrency library. It can take lambdas or function pointers.obj-c-OpenStruct
Ruby Open Struct implementation in objective-cmcbPlatformSupport
mcbPlatform support is a c++11 framework which simplifies the cross platform resource driven application development on top of the the Cocos2d-x library. It has useful perks such as cpp reflection, multistep initialization through templates base class, plist parser (including color parsing, relative positioning and scaling parsing etc), path resolution, resource driven view builder, audio player, cocos2d actions with lambdas, dispatch to main thread api using lambdasbasic_RSA_Text_Encryption
This is a basic asymmetric encryption algorithm implementation in ruby. Intended for learning purposesObjective-C-Safe-Reference
A handler for automatically nullable reference in obj-c with manual memory management.Static-TV-Screen-Shader
Static TV Screen Shader is used on an instance of cocos2d::CCSprite and turns it into a static TVSummer-Street-Church-podcaster
An example in obj-c and PHP of how to compress the audio files with LAME, upload them to the server, then update the podcast feedLove Open Source and this site? Check out how you can help us