UIImage Sprite Additions
Useful UIImage
category for handling sprite sheets. This add-on smoothes the way of extracting images from a sprite sheet (texture atlas).
This can be useful in UIImageView
animations where animationImages array has to be filled with a set of images representing frames. UIImage-Sprite
category makes this process trivial by introducing two methods:
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image spriteSize:(CGSize)size;
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image inRange:(NSRange)range spriteSize:(CGSize)size;
Quick start
Just copy UIImage+Sprite.h
and UIImage+Sprite.m
to your project or use CocoaPods to install the pod.
Instructions for CocoaPods users:
-
Install CocoaPods with
gem install cocoapods
. -
Create a file in your XCode project called
Podfile
and add the following line:pod 'UIImage+SpriteAdditions'
-
Run
pod install
in your xcode project directory. CocoaPods should download and install theUIImage+SpriteAdditions
category, and create a new Xcode workspace. Open up this workspace in Xcode.
How to
There are two methods in UIImage+SpriteAdditions
category. First one:
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image spriteSize:(CGSize)size;
The method returns an array with UIImage
objects. Original sprite sheet (image) is sliced into smaller chunks, each of the specified size.
Second method is very similar:
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image inRange:(NSRange)range spriteSize:(CGSize)size;
This method does exactly the same thing as the latter. However, this time we can specify the range of the chunks we want to get.
Note that for performance reasons you should not fire these methods every time you want to get the array of animation frames. You should rather fire it once and store the output array somewhere. This is because the CoreGraphics
image manipulation operations (especially on large images) are not so fast and your application may slow down.
I wrote this add-on to facilitate the setup of short animations using UIImageView
. For more complex animations I recommend using OpenGLES
.
Demo
SpriteAnimationDemo
project presents the usage of the UIImage+Sprite
methods. The example shows how to create an animated UIImageView
. This cool explosion sprite sheet which I included in the demo can be found here. I added some numbers to this image to make testing and debugging easier.
License
This code is distributed under the terms and conditions of the MIT license.
Copyright (c) 2011 Rafal Sroka