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  • Language
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  • Created over 12 years ago
  • Updated over 11 years ago

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Repository Details

An implementation of deferred irradiance volumes in WebGL

WebGL Deferred Irradiance Volumes

An implementation of global illumination using deferred application of irradiance probes.

Documentation

Blog entry outlining the basic principle: http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/

Demo

Live Demo at: http://codeflow.org/webgl/deferred-irradiance-volumes/www/

License

Copyright (c) 2012, Florian Boesch [email protected] http://codeflow.org/

WebGL Deferred Irradiance Volumes is licensed under any of the following licenses at your choosing:

  • MIT: see mit-license
  • GPL: see gplv*-license
  • BSD: see bsd-license