Pion Opus
Pure Go implementation of the Opus Codec
This package provides a Pure Go implementation of the Opus Codec
Why Opus?
- open and royalty-free - No license fees or restrictions. Use it as you wish!
- versatile - Wide bitrate support. Can be used in constrained networks and high quality stereo.
- ubiquitous - Used in video streaming, gaming, storing music and video conferencing.
Why a Go implementation?
- empower interesting use cases - This project also exports the internals of the Encoder and Decoder. Allowing for things like analysis of a Opus bitstream without decoding the entire thing.
- learning - This project was written to be read by others. It includes excerpts and links to RFC 6716
- safety - Go provides memory safety. Avoids a class of bugs that are devastating in sensitive environments.
- maintainability - Go was designed to build simple, reliable, and efficient software.
- inspire - Go is a power language, but lacking in media libraries. We hope this project inspires the next generation to build more media libraries for Go.
You can read more here
RFCs
Implemented
- RFC 6716: Definition of the Opus Audio Codec
Running
See our examples for demonstrations of how to use this package.
Roadmap
The library is used as a part of our WebRTC implementation. Please refer to that roadmap to track our major milestones.
See also Issue 9
Community
Pion has an active community on the Slack.
Follow the Pion Twitter for project updates and important WebRTC news.
We are always looking to support your projects. Please reach out if you have something to build! If you need commercial support or don't want to use public methods you can contact us at [email protected]
Contributing
Check out the contributing wiki to join the group of amazing people making this project possible: AUTHORS.txt
License
MIT License - see LICENSE for full text