• Stars
    star
    2,071
  • Rank 22,323 (Top 0.5 %)
  • Language
    Swift
  • License
    MIT License
  • Created almost 10 years ago
  • Updated about 2 years ago

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Repository Details

▶️ Play and stream media in Swift

Player

Player

Player is a simple iOS video player library written in Swift.

Build Status Pod Version Swift Version GitHub license

Need a different version of Swift?

  • 5.0 - Target your Podfile to the latest release or master
  • 4.2 - Target your Podfile to the swift4.2 branch
  • 4.0 - Target your Podfile to the swift4.0 branch

Features

  • plays local media or streams remote media over HTTP
  • customizable UI and user interaction
  • no size restrictions
  • orientation change support
  • simple API
  • video frame snapshot support

Quick Start

Player is available for installation using the Cocoa dependency manager CocoaPods. Alternatively, you can simply copy the Player.swift file into your Xcode project.

# CocoaPods
pod "Player", "~> 0.13.2"

# Carthage
github "piemonte/Player" ~> 0.13.2

Usage

The sample project provides an example of how to integrate Player, otherwise you can follow these steps.

Allocate and add the Player controller to your view hierarchy.

 self.player = Player()
 self.player.playerDelegate = self
 self.player.playbackDelegate = self
 self.player.view.frame = self.view.bounds

 self.addChild(self.player)
 self.view.addSubview(self.player.view)
 self.player.didMove(toParent: self)

Provide the file path to the resource you would like to play locally or stream. Ensure you're including the file extension.

let videoUrl: URL = // file or http url
self.player.url = videoUrl

play/pause

 self.player.playFromBeginning()

Adjust the fill mode for the video, if needed.

 self.player.fillMode = .resizeAspectFit

Display video playback progress, if needed.

extension ViewController: PlayerPlaybackDelegate {

    public func playerPlaybackWillStartFromBeginning(_ player: Player) {
    }

    public func playerPlaybackDidEnd(_ player: Player) {
    }

    public func playerCurrentTimeDidChange(_ player: Player) {
        let fraction = Double(player.currentTime) / Double(player.maximumDuration)
        self._playbackViewController?.setProgress(progress: CGFloat(fraction), animated: true)
    }

    public func playerPlaybackWillLoop(_ player: Player) {
        self. _playbackViewController?.reset()
    }

}

Documentation

You can find the docs here. Documentation is generated with jazzy and hosted on GitHub-Pages.

Community

Resources

License

Player is available under the MIT license, see the LICENSE file for more information.