• Stars
    star
    16
  • Rank 1,311,288 (Top 26 %)
  • Language
    C#
  • Created 7 months ago
  • Updated 6 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Tools and tweaks for working with global illumination in Unity

More Repositories

1

shader-knowledge

Documenting obscure technical shader knowledge (mostly VRChat specific)
HLSL
174
star
2

glsl2hlsl

Shadertoy to Unity shader converter
Rust
84
star
3

faceless

OpenVR driver for using VR controllers without an HMD. Proof of concept.
C++
33
star
4

vrc-shader-dev-exam

Official VRC shader dev entrance exam. (Not really though)
TeX
27
star
5

Shaderception

C#
24
star
6

EpicFixShader

Patch shaders in AssetBundles to support Single Pass Stereo Instancing
C#
18
star
7

SHTools

Tools for working with Spherical Harmonics in Unity
C#
16
star
8

UnityShaderParser

GLSL
16
star
9

rust-path-tracer

GPU accelerated path tracer written entirely in Rust
Rust
13
star
10

LotusNES

Fairly feature complete NES emulator in C#
C#
11
star
11

shaderception-standalone

Run shaderception compiler outside of unity
Assembly
9
star
12

BakeSH

Bake directional occlusion to SH in compute shader
C#
8
star
13

SlangUnityPlugin

Plugin to use Slang shading language in Unity
C#
6
star
14

bonk

A functional toy language inspired by ML.
F#
6
star
15

Raytracer

A stochastic path tracing rendering engine
C#
6
star
16

rust-gpu-compute-example

Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.
Rust
5
star
17

FixShader

Some kind of reverse engineering experiment
C#
3
star
18

pema99.github.io

HTML
2
star
19

plonk

Small parser combinator library, which is input-source agnostic.
F#
2
star
20

BlackJack

A simple console based BlackJack game.
C#
1
star
21

shaderception-cross

Trying to cross compile to HLSL.. maybe
F#
1
star
22

LittleManComputer

A simple Little Man Computer
C#
1
star
23

TerrariaInventoryEditor

An old Terraria Inventory Editor I once wrote for Terraria 1.3.0.8. Written with WinForms.
C#
1
star
24

JFARaymarch

Jump flooding to generate SDF texture for raymarching
ShaderLab
1
star
25

aoc2020

Advent of code 2020
Scala
1
star
26

bonk-vscode

VSCode plugin for Bonk
1
star
27

SetProbesVRC

Set light probe coefficients at runtime in VRChat
C#
1
star