Karcero
A dungeon/cave map generation library for C# with a fluent API and generic models open for extension.
Dungeon Map Generation
The dungeon generation algorithm is based on Jamis Buck's algorithm with some tweaks here and there.
Here is an example of a generation call:
var generator = new DungeonGenerator<Cell>();
generator.GenerateA()
.MediumDungeon()
.ABitRandom()
.SomewhatSparse()
.WithMediumChanceToRemoveDeadEnds()
.WithMediumSizeRooms()
.WithLargeNumberOfRooms()
.AndTellMeWhenItsDone(map =>
{
//Do stuff with map
});
Cave Map Generation
TBD