• Stars
    star
    103
  • Rank 331,792 (Top 7 %)
  • Language
    C#
  • License
    MIT License
  • Created about 10 years ago
  • Updated over 5 years ago

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Repository Details

Procedural dungeon tile based map generator.

Karcero

A dungeon/cave map generation library for C# with a fluent API and generic models open for extension.

Dungeon Map Generation

The dungeon generation algorithm is based on Jamis Buck's algorithm with some tweaks here and there.

Here is an example of a generation call:

var generator = new DungeonGenerator<Cell>();
generator.GenerateA()
         .MediumDungeon()
         .ABitRandom()
         .SomewhatSparse()
         .WithMediumChanceToRemoveDeadEnds()
         .WithMediumSizeRooms()
         .WithLargeNumberOfRooms()
         .AndTellMeWhenItsDone(map =>
         {
            //Do stuff with map
         });

and the result (visualized): Map Example

Cave Map Generation

TBD