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FractalFlames
rta
point-based VR distance field visualizationLomasGrowth
Unity compute shader implementation of andy Lomas growth algorithmform2
UnityFluid
3D navier stokes compute shader fluid solver for unityFractalPathTracing
Unity compute shader path tracer for fractalsnshelton.github.io
github pagesphysicalAudioViz
physics based audio visualizerpoint-cruncher
gpu accelerated surface reconstruction from point cloudsop-z1.1
tunneltek videopak for opz v1.1stoked
fluid solver reaction diffusion audio visualizerop-z
growth2
CAPYACNYE2017
vj software for capyac at empire control room nye 2017csma_302_5
compute shader particle systemteatro
vizziesHYDRA
csma_302_6
fluid simulationiOS-shaders
iOS demo app for audio reactive shaders and music visualizationsastrology
actual astronomy birth chartGranularSynthesis
messing around with granular synthesiswebgl-shader-demos
generative graphics demos in GLSLthree-js-demos
some THREE.js demos made in 2015form
Sphinx
conemarchercsma_302_2
growth
csma_302_1
full frame shaderslevels
csma_302_4
raymarchingisoline-rendering
csma_302_3
GRIFFIN
fractal patch tracing toolhopalong
hopalong attractor particles3d-graph-vis
three js 3d graph viewerthree-audio-experiments
prometheus
generate OSM Tiles with H3 datacsma_302_7
ray tracingPARTICLES
Charon
Touchdesigner 3D FractalsBOB
DynamicHashedGrid
testing out n-body simulation using nynamic hashed grid acceleration structureHephaestus
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