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compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.needle-engine-support
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible and includes networking and XR - across platforms. Documentation at https://docs.needle.toolscustom-timeline-editor
custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader bindingshadergraph-markdown
Markdown-like syntax for ShaderGraph properties, to make better material inspectorsmissing-component-info
Serializes and renders âš missing component info in Unityselective-profiling
Selectively deep profile single methods in Unity's Profiler 🔬ar-simulation
AR Simulation for Unity • Right in the Editor • Minimally Invasivehybrid-packages
Export UPM packages as .unitypackage filesneedle-console
âš¡ Improved Unity Console adding better log and stacktrace readability, log filtering, log hyperlinks and moreneedle-engine-samples
Live: https://engine.needle.tools/samples 🌵 Needle Engine sample scenes - use as examples and as a reference for learning 😊animation-utils
This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix âš missing clip bindingsconsole-hyperlinks
Adds hyperlink handling for Unity console logs and moreusd-viewer
USD Web Viewer based on Autodesk's WASM USD bindings and a three.js Hydra render delegateshader-variant-explorer
Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.timeline-mixer
allows for overriding timeline animations per animatorprocedural-stochastic-texturing
unity-deeplink
remote-hierarchy
View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.unity-editor-modes
Change Unity Editor modes 🖥glitch-package-installer
Service helping to create installers for Unity packagestransform-changed-helper
Handles transform.hasChanged for youCopyPaster
Copy paste gameobjects across Unity projectsdxc-compiler-experiments
needle-engine-modules
editorpatching
needle-context-menu
Override Unity project menu items (experimental, dont use in production)unity-analyzers-starter
Custom Analyzers Sample / Starterunity-type-merger
Merge multiple classes into one using SourceGeneratorslipsync
unity lipsync integration using rhubarb and timelineunity-prewarm-packman
Tiny helper package to speedup PackageManager startup timeUnity-Custom-Undo
Handle custom commands in unity undo stackcustom-timeline-playground
weaving
Persistent modifying using Fody (use at own risk)droplets
drop things on bats like there's no tomorrowgit-hooks
Auto install hooks when opening a repogpu-animation-testassets
needle-tools.github.io
Public Websitegpu-animation
skinned animation on the gpuIL-explorer
Utility window to view Intermediate Language (IL) for any type in Unity Project 🔬Love Open Source and this site? Check out how you can help us