There are no reviews yet. Be the first to send feedback to the community and the maintainers!
_ _ ____ _____ | | | | / __ \ / ____| | |__ ___ ___ | |_| | | | (___ | '_ \ / _ \ / _ \| __| | | |\___ \ | |_) | (_) | (_) | |_| |__| |____) | |_.__/ \___/ \___/ \__|\____/|_____/ bootOS operating system in 512 bytes (boot sector) by Oscar Toledo G. Jul/22/2019 http://nanochess.org https://github.com/nanochess/bootOS It's compatible with 8088 (the original IBM PC). If you want to assemble it, you must download the Netwide Assembler (nasm) from www.nasm.us Use this command line: nasm -f bin os.asm -l os.lst -o os.img What is bootOS: bootOS is a monolithic operating system that fits in one boot sector. It's able to load, execute, and save programs. Also keeps a filesystem. It can work with any floppy disk size starting at 180K. It relocates itself at 0000:7a00 and requires further 768 bytes of memory starting at 0000:7700. This operating system runs programs as boot sectors at 0000:7c00. It provides the following services: int 0x20 Exit to operating system. int 0x21 Input key and show in screen. Entry: none Output: AL = ASCII key pressed. Affects: AH/BX/BP. int 0x22 Output character to screen. Entry: AL = Character. Output: none. Affects: AH/BX/BP. int 0x23 Load file. Entry: DS:BX = Filename terminated with zero. ES:DI = Point to source data (512 bytes) Output: Carry flag = 0 = Found, 1 = Not found. Affects: All registers (including ES). int 0x24 Save file. Entry: DS:BX = Filename terminated with zero. ES:DI = Point to data target (512 bytes) Output: Carry flag = 0 = Successful. 1 = Error. Affects: All registers (including ES). int 0x25 Delete file. Entry: DS:BX = Filename terminated with zero. Affects: All registers (including ES). Filesystem organization: bootOS uses tracks from 0 to 32, side 0, sector 1. The directory is contained in track 0, side 0, sector 2. Each entry in the directory is 16 bytes wide, and contains the ASCII name of the file finished with a zero byte. A sector has a capacity of 512 bytes, it means only 32 files can be kept on a floppy disk. Deleting a file is a matter of zeroing a whole entry. Each file is one sector long. Its location in the disk is derived from its position in the directory. The 1st file is located at track 1, side 0, sector 1. The 2nd file is located at track 2, side 0, sector 1. The 32nd file is located at track 32, side 0, sector 1. Starting bootOS: Just make sure to write it at the boot sector of a floppy disk. It can work with any floppy disk size (360K, 720K, 1.2MB and 1.44MB) and it will waste the disk space as only uses the first two sectors of the disk and then the first sector of each following track. For emulation make sure to deposit it at the start of a .img file of 360K, 720K or 1440K. (at least VirtualBox detects the type of disk by the length of the image file) For Mac OS X and Linux you can create a 360K image in this way: dd if=/dev/zero of=oszero.img count=719 bs=512 cat os.img oszero.img >osbase.img Replace 719 with 1439 for 720K, or 2879 for 1.44M. Tested with VirtualBox for Mac OS X running Windows XP running it, it also works with qemu: qemu-system-x86_64 -fda os.img Running bootOS: The first time you should enter the 'format' command, so it initializes the directory. It also copies itself again to the boot sector, this is useful to init new disks. bootOS commands: ver Shows the version (none at the moment) dir Shows the directory's content. del filename Deletes the "filename" file. format As explained before. enter Allows to enter up to 512 hexadecimal bytes to create another file. Notice the line size is 128 characters so you must break the input into chunks of 4, 8 or 16 bytes. It also allows to copy the last executed program just press Enter when the 'h' prompt appears and type the new name. For example: (Character + is Enter key) $enter+ hbb 17 7c 8a 07 84 c0 74 0c 53 b4 0e bb 0f 00 cd+ h10 5b 43 eb ee cd 20 48 65 6c 6c 6f 2c 20 77 6f+ h72 6c 64 0d 0a 00+ h+ *hello+ $dir+ hello $hello+ Hello, world $ bootOS programs: (Oh yes! we have software support) cubicDoom https://github.com/nanochess/cubicDoom bricks https://github.com/nanochess/bricks fbird https://github.com/nanochess/fbird Pillman https://github.com/nanochess/pillman invaders https://github.com/nanochess/invaders bootBASIC https://github.com/nanochess/bootBASIC bootRogue https://github.com/nanochess/bootRogue Atomchess https://github.com/nanochess/Toledo-Atomchess (requires minimum 286 processor) heart https://github.com/nanochess/heart pi https://github.com/nanochess/pi bootle https://github.com/nanochess/bootle Also our first 3rd party programs!!! bootSlide https://github.com/XlogicX/BootSlide (requires minimum 286 processor) tetranglix https://github.com/XlogicX/tetranglix (requires minimum 286 processor) snake https://gitlab.com/pmikkelsen/asm_snake (requires minimum 286 processor) bootMine https://github.com/io12/BootMine (requires minimum Pentium II processor because rdtsc instruction) sokoban https://ish.works/bootsector/bootsector.html (requires minimum 286 processor) These programs provide a boot sector version and a COM file version. You need the boot sector version as the programs are loaded at address 0000:7c00. You can copy the machine code directly using the 'enter' command, or you can create a file with signature bytes with the same command and later copy the binary into the .img file using the signature bytes as a clue to locate the right position in the image file. Or you can find a pre-designed disk image along this Git with the name osall.img Enjoy it! Special thanks to Jakub Kฤ dzioลka (NieDzejkob) for finding some bugs and suggesting enhancements. There's a bootOS fork by jakiki6 capable of running from an USB stick, and including many other changes. Download from: https://github.com/jakiki6/bootOS >> ATTENTION << Would you like to learn 8086/8088 programming? Then you must get my new book Programming Boot Sector Games including a 8086/8088 crash course! Now available from Lulu: Soft-cover http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-boot-sector-games/paperback/product-24188564.html Hard-cover http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-boot-sector-games/hardcover/product-24188530.html eBook https://nanochess.org/store.html These are some of the example programs documented profusely in the book: * Guess the number. * Tic-Tac-Toe game. * Text graphics. * Mandelbrot set. * F-Bird game. * Invaders game. * Pillman game. * Toledo Atomchess. * bootBASIC language. After the success of my first book, if you need even More Boot Sector Games then you must get this book! Soft-cover http://www.lulu.com/shop/oscar-toledo-gutierrez/more-boot-sector-games/paperback/product-24462035.html Hard-cover http://www.lulu.com/shop/oscar-toledo-gutierrez/more-boot-sector-games/hardcover/product-24462029.html * Follow the Lights * bootRogue * bricks * cubicDoom * bootOS
Invaders
Invaders game in 512 bytes (boot sector)bootBASIC
bootBASIC is a BASIC language in 512 bytes of x86 machine code.Pillman
Pillman boot sector game, a yellow thing eats pills and is chased by monsters.RayTracer
Ray Tracer in 483 bytes (x86 boot sector)tinyasm
Tiny assembler for 8086/8088, able to run over DOS for 8086/8088 machines.bootLogo
Logo language in 508 bytes (x86 boot sector)cubicDoom
A ray-casting game in 512 bytes of x86 machine codeToledo-Atomchess
Toledo Atomchess is the world's smallest chess program in x86 assembly codebootRogue
bootRogue, a roguelike game that fits in a boot sector (510 bytes)fbird
A boot sector game in text modepi
Pi number calculator using 8088 assembly languagebootle
Bootle (a Wordle clone in a x86 boot sector)book8088
Examples from my book Programming Boot Sector GamesIntyBASIC
IntyBASIC compiler for Intellivision (CP1610 processor)pretty6502
A pretty printer for 6502, Z80, CP1610, TMS9900, and 8088 assembler codeCVBasic
BASIC language compiler for Colecovision, MSX, SG1000, Spectravideo SVI-318/328, Creativision, Sord M5, Memotech MTX, Tatung Einstein, Casio PV-2000, and Hanimex/Soundic Pencil II.bricks
A game of bricks and paddle on one boot sector (510 bytes)book-Atari
Examples from my book Programming Games for Atari 2600Atomchess-6502
Toledo Atomchess for Atari VCS/2600z80rogue
A Roguelike game for MSXgasm80
Gasm80: Generic assembler for Z80/6502Pletter
Pletter compressor, used in MSX/Colecovision games240pTestSuite_colecovision
240p Test Suite for Colecovision/MSX/SG1000heart
x86 16-bit program drawing the heart curve equationTtris
Ttris is a tetraminoes game for TRS-80 Model 1/3 computers.lights
Follow the Lights boot sector game in only 510 bytes of x86 machine code.Zombie-Near
Zombie Near for MSX, Colecovision, Memotech, Tatung Einstein and Spectravideo.Space-Raid
Space Raid game for Atari VCS/2600sphere
Draws a wireframe sphere in Javascript and exports it to GIF fileSpace-Raid-Inty
Space Raid for Intellivisionc6502
Atari VCS 6502 to IntyBASIC compilerTMSColor
Converts a BMP image to TMS9928 bitmap/color format in assembler or CVBasic language.IntyColor
Utility for conversion of BMP images to Intellivision screen formatti994a
TI994A snippets (Astro Cube and Hello)psg2bas
Convert CoolCV PSG log files into IntyBASIC compilable programLove Open Source and this site? Check out how you can help us