systemfd
systemfd
is the 1% of systemd that's useful for development. It's a tiny process that
opens a bunch of sockets and passes them to another process so that that process can
then restart itself without dropping connections. For that it uses the systemd socket
passing protocol (LISTEN_FDS
+ LISTEN_PID
) environment variables on macOS and Linux
and a custom protocol on Windows. Both are supported by the
listenfd crate.
Teaser when combined with cargo-watch you can get automatically reloading development servers:
$ systemfd --no-pid -s http::5000 -- cargo watch -x run
The --no-pid
flag disables passing the LISTEN_PID
variable on unix (it has no effect
on Windows). This makes listenfd
skip the pid check which would fail with
cargo watch
otherwise. To see how to implement a server ready for systemfd
see below.
This program was inspired by catflap but follows systemd semantics and supports multiple sockets.
Installation
You can get systemfd by installing it with cargo:
$ cargo install systemfd
Usage
systemfd
creates one or more sockets as specified on the command line and then
invokes another application. Each time you pass the -s
(or --socket
)
parameter a new socket is created. The value for the parameter is a socket
specification in the format [TYPE::]VALUE
where TYPE
defaults to tcp
or
unix
depending on the value. The following types exist:
tcp
: creates a tcp listenerhttp
: creates a tcp listener for http usage (prints a http url in the info output)https
: creates a tcp listener for https usage (prints a https url in the info output)unix
: creates a unix listener socketudp
: creates a udp socket
VALUE
depends on the socket type. The following formats are supported:
<port>
: an integer port value, assumes127.0.0.1
as host<host>:<port>
: binds to a specific network interface and port<unix-path>
: requests a specific unix socket
Examples
$ systemfd -s http::5000 -- my-server-executable
$ systemfd -s http::5000 -s https::5443 -- my-server-executable
$ systemfd -s 5000 -- my-server-executable
$ systemfd -s udp::1567 -- my-game-server-executable
When systemfd
starts it will print out the socket it created. This can be disabled
by passing -q
. Additionally if a port is set to 0
a random port is picked.
Windows Protocol
On Windows, passing of sockets is significantly more complex than on Unix. To
achieve this, this utility implements a custom socket passing system that is also
implemented by the listenfd crate. When the sockets are created, an additional
local RPC server is spawned that gives out duplicates of the sockets to other
processes. The RPC server uses TCP and is communicated to the child with the
SYSTEMFD_SOCKET_SERVER
environment variable. The RPC calls themselves are
protected with a SYSTEMFD_SOCKET_SECRET
secret key.
The only understood command is SECRET|PID
with secret and the processes' PID
inserted. The server replies with N WSAPROTOCOL_INFOW
structures. The client
is expected to count the number of bytes and act accordingly.
This protocol is currently somewhat of a hack and might change. It only
exists to support the listenfd
crate.
License and Links
- Issue Tracker
- Examples
- License: Apache-2.0