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com.mitay-walle.gradient-texture
Unity Gradient Texture generatorcom.mitay-walle.ui-circle-segmented
Custom graphic for uGUI, Circle splitted to segments, with skip offset, sprite round,global offset, circle-spaced gradient etcUnity3d-RectMask2DCulling
Custom RectMask2D, that allow to disable Culling / Softness for better performanceUnity-PackageManager-Update-All
Unity3d-TMPro-Text-AutoSize
Resize TMP_Text.fontSize on multiplie labels, using most long textcom.mitay-walle.asset-process-graph
Designer-oriented replacement for Unity3d-official Asset Graph (abondoned at 2020), help batch process assets. UPM package, Easy extendablecom.mitay-walle.rect-transform-editor
C - Copy | P - Paste | New - create new parent RectTransform, with same anchor settings, and stretch selected RectTransform to it | Snap - stretch selected RectTransform to parentPaintPhysicMaterialTool
Unity3d tool to easily paint PhysicalMaterialsCinemachineFollowZoom2D
Unity3d / Cinemachine add-on module for Cinemachine Virtual Camera that adjusts the Orthographic Size of the lens, depending on camera and target distance, or velocityUIRotateEffect
Unity3d rotate vertices of graphic to 90 degreesUnity3d-AnimatorRandomBehaviour
Plays random animation state from Animator.StateMachineUnity_UIScrollUVEffect
Unity Effect for UI.Graphic to scroll uv without using custom shader, script-basedSerializedInterfaceReference
Unity3d script to Serialize reference to UnityEngine.Object inherited from interface, with constraintscom.mitay-walle.extendable-tile
control color, sprite, transform, with optional modulesUnity.-Vector3.-DraggableAttribute
DraggableAttributecom.mitay-walle.ugui
Rewritten Unity UI package (also known as uGUI) to make it more performantUnity-Fake-Volumetric-Light-Shader
Shader based on Unity's built-in "Particles/Additive" shader. Uses camera's forward vector and vertex normal to control AlphaPreviewVFXAndAnimation
Allow to preview in ParticleSystem and Mechanim-Animator editormodeUnity3d-Layer-Attribute
Custom Attribute to draw int / string property as Layer enum-like dropdown listDebugUIEventSystemWindow
Unity3d EditorWindow, that display UI.EventSystem info about current touches / pointers, hovered objectscom.mitay-walle.audio-source-settings
Save AudioSource values to ScriptableObject or C#-object class. That allow to setup runtime-created AudioSources, Sync values in multiplie AudioSources from one place. Analogue to Presets, but for Runtime / AudioSource. Allow to create RingBuffer for AudioSourceLove Open Source and this site? Check out how you can help us