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UE4-SpaceMouse
Control Viewport cameras with 3DConnexion SpaceMice, using HID directly.Uranium
Fast and versatile implementation of CEF for Unreal EngineEmeshe-deprecated
Rendering engine for VVVV using DX11 and based on the principles of the great original MRE for DX9hid.spacemouse
HID based abstraction layer for 3DConnexion space mice (no need for 3DXWare bloatware) in node.jsWootingPiano
Proof of concept virtual MIDI keyboard for Wooting One mechanical keyboard with velocity and aftertouchxenko-window-from-code
start an empty xenko game on windows from codeNuke.Unreal
Automate Unreal tasks in style with Nuke and C#mp.dx
DX11 / EX9 related nodes from mcropackUraniumDeposit
Development and test project for the Uranium Unreal Engine pluginHIDUE
HIDAPI plugin wrapper for UE4mp.fxh
Commonly used fxh files from mcropackmp.essentials
Essential nodes from mcropackue4-material-expression-generator
Generate Material expressions to the clipboard to be pasted in Unreal Engine 4 material editorImGuiAppTemplate
Template for simple immediate C++ applicationsUnimpressive.Core
Standard library of common functionalitiesUE4-SpaceMouse-TestProject
Test project for the plugin UE4 SpaceMousespacemice
An open and free as in freedom C++ wrapper for 3DConnexion's 6DOF camera controller devices, without depending on their proprietary SDK.md.stdl
utility functions for C# making my life easierBuest
UE4 plugin wrapping Boost so other plugins and projects can have a shared dependency on ittouchrect
Touchpad (mouse) emulation for touch-screensHSDUE4WS_23_04_2020
Workshop material for UE4 kept at Hochschule Darmstadt, on 23.04.2020Nuke.Unreal.WorkflowTemplate
A template project root to start from when working with Nuke to automate Unreal Engine build stepsUnimpressive.Articles
Barebones, single-page app CMS boilerplate, based on statically served Markdown files. Held together with duct-tape and hopes.Nuke.VVVV
A workflow for using old-school vvvv with source-code, aided by Nuke automationmd.ush
Common HLSL headers for UE4 materialsLove Open Source and this site? Check out how you can help us