Advanced Docking System for Qt
Manages content widgets more like Visual Studio or similar programs. I also try to get everything done with basic Qt functionality. Basic usage of QWidgets an QLayouts and using basic styles as much as possible.
Tested Compatible Environments
- Windows 7 / 8 / 8.1 / 10
- Ubuntu 15.10
Build
Open the build.pro
with QtCreator and start the build, that's it.
You can run the demo project and test it yourself.
Release & Development
The master
branch is not guaranteed to be stable or does not even build, since it is the main working branch.
If you want a version that builds, you should always use a release/beta tag.
Getting started / Example
The following example shows the minimum code required to use ADS.
MyWindow.h
#include <QMainWindow>
#include "ads/API.h"
#include "ads/ContainerWidget.h"
#include "ads/SectionContent.h"
class MyWindow : public QMainWindow
{
Q_OBJECT
public:
MyWindow(QWidget* parent);
private:
// The main container for dockings.
ADS_NS::ContainerWidget* _container;
// You always want to keep a reference of your content,
// in case you need to perform any action on it (show, hide, ...)
ADS_NS::SectionContent::RefPtr _sc1;
};
MyWindow.cpp
#include "MyWindow.h"
#include <QLabel>
MyWindow::MyWindow(QWidget* parent) : QMainWindow(parent)
{
_container = new ADS_NS::ContainerWidget();
setCentralWidget(_container);
_sc1 = ADS_NS::SectionContent::newSectionContent(QString("Unique-Internal-Name"), _container, new QLabel("Visible Title"), new QLabel("Content Widget"));
_container->addSectionContent(_sc1, NULL, ADS_NS::CenterDropArea);
}
static void initStyleSheet(QApplication& a)
{
//Q_INIT_RESOURCE(ads); // If static linked.
QFile f(":ads/stylesheets/default-windows.css");
if (f.open(QFile::ReadOnly))
{
const QByteArray ba = f.readAll();
f.close();
a.setStyleSheet(QString(ba));
}
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
a.setQuitOnLastWindowClosed(true);
initStyleSheet(a);
MainWindow mw;
mw.show();
return a.exec();
}
Developers
Manuel Freiholz, Project Maintainer
License information
This projects uses the WTFPL license (Do What The Fuck You Want To Public License)
Using it? Let us know by creating a new issue (You don't have to, of course).