Game Engine
This repository contains the source code and base assets for the game engine and editor used to build Crazy Core, a simple, open source 3D game. The game engine and editor are both supported on Windows, Linux, and macOS, and are built with .NET Core.
See the Crazy Core repository for a more complete view of how the engine can be used.
Features
Graphics
- Full 3D rendering system, with support for Direct3D 11 and OpenGL backends
- Forward-rendered pipeline with support for real-time directional shadows, particle systems, transparent objects, and a simple immediate-mode GUI.
- Uses Veldrid (v1) and ImGui.NET
Physics
- Real-time 3D physics via BEPU Physics
- Various configurable physics shapes
- Customizable
Audio
- Positional audio
- Supports XAudio2 and OpenAL backends
Editor
- Cross-platform editor application
- 3D scene view with editing widgets
- Asset management and serialization
- Live component value editing
Misc
- Unity Engine-like component system
- Plugin system
- Builds self-contained executable packages for publication per-platform