• Stars
    star
    746
  • Rank 58,377 (Top 2 %)
  • Language
    JavaScript
  • License
    BSD 3-Clause "New...
  • Created over 10 years ago
  • Updated over 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A low-level, lightweight protocol buffers implementation in JavaScript.

pbf

build status Coverage Status

A low-level, fast, ultra-lightweight (3KB gzipped) JavaScript library for decoding and encoding protocol buffers, a compact binary format for structured data serialization. Works both in Node and the browser. Supports lazy decoding and detailed customization of the reading/writing code.

Performance

This library is extremely fast — much faster than native JSON.parse/JSON.stringify and the protocol-buffers module. Here's a result from running a real-world benchmark on Node v6.5 (decoding and encoding a sample of 439 vector tiles, 22.6 MB total):

  • pbf decode: 387ms, or 57 MB/s
  • pbf encode: 396ms, or 56 MB/s
  • protocol-buffers decode: 837ms, or 26 MB/s
  • protocol-buffers encode: 4197ms, or 5 MB/s
  • JSON.parse: 1540ms, or 125 MB/s (parsing an equivalent 77.5 MB JSON file)
  • JSON.stringify: 607ms, or 49 MB/s

Examples

Using Compiled Code

Install pbf and compile a JavaScript module from a .proto file:

$ npm install -g pbf
$ pbf example.proto > example.js

Then read and write objects using the module like this:

var Pbf = require('pbf');
var Example = require('./example.js').Example;

// read
var pbf = new Pbf(buffer);
var obj = Example.read(pbf);

// write
var pbf = new Pbf();
Example.write(obj, pbf);
var buffer = pbf.finish();

Alternatively, you can compile a module directly in the code:

var compile = require('pbf/compile');
var schema = require('protocol-buffers-schema');

var proto = schema.parse(fs.readFileSync('example.proto'));
var Test = compile(proto).Test;

If you use webpack as your module bundler, you can use pbf-loader to load .proto files directly. It returns a compiled module ready to be used.

Given you already configured your webpack.config.js, the code above would look like:

var Pbf = require('pbf');
var proto = require('./example.proto');

var Test = proto.Test;

Custom Reading

var data = new Pbf(buffer).readFields(readData, {});

function readData(tag, data, pbf) {
    if (tag === 1) data.name = pbf.readString();
    else if (tag === 2) data.version = pbf.readVarint();
    else if (tag === 3) data.layer = pbf.readMessage(readLayer, {});
}
function readLayer(tag, layer, pbf) {
    if (tag === 1) layer.name = pbf.readString();
    else if (tag === 3) layer.size = pbf.readVarint();
}

Custom Writing

var pbf = new Pbf();
writeData(data, pbf);
var buffer = pbf.finish();

function writeData(data, pbf) {
    pbf.writeStringField(1, data.name);
    pbf.writeVarintField(2, data.version);
    pbf.writeMessage(3, writeLayer, data.layer);
}
function writeLayer(layer, pbf) {
    pbf.writeStringField(1, layer.name);
    pbf.writeVarintField(2, layer.size);
}

Install

Node and Browserify:

npm install pbf

Making a browser build:

npm install
npm run build-dev # dist/pbf-dev.js (development build)
npm run build-min # dist/pbf.js (minified production build)

CDN link: https://unpkg.com/[email protected]/dist/pbf.js

API

Create a Pbf object, optionally given a Buffer or Uint8Array as input data:

// parse a pbf file from disk in Node
var pbf = new Pbf(fs.readFileSync('data.pbf'));

// parse a pbf file in a browser after an ajax request with responseType="arraybuffer"
var pbf = new Pbf(new Uint8Array(xhr.response));

Pbf object properties:

pbf.length; // length of the underlying buffer
pbf.pos; // current offset for reading or writing

Reading

Read a sequence of fields:

pbf.readFields(function (tag) {
    if (tag === 1) pbf.readVarint();
    else if (tag === 2) pbf.readString();
    else ...
});

It optionally accepts an object that will be passed to the reading function for easier construction of decoded data, and also passes the Pbf object as a third argument:

var result = pbf.readFields(callback, {})

function callback(tag, result, pbf) {
    if (tag === 1) result.id = pbf.readVarint();
}

To read an embedded message, use pbf.readMessage(fn[, obj]) (in the same way as read).

Read values:

var value = pbf.readVarint();
var str = pbf.readString();
var numbers = pbf.readPackedVarint();

For lazy or partial decoding, simply save the position instead of reading a value, then later set it back to the saved value and read:

var fooPos = -1;
pbf.readFields(function (tag) {
    if (tag === 1) fooPos = pbf.pos;
});
...
pbf.pos = fooPos;
pbf.readMessage(readFoo);

Scalar reading methods:

  • readVarint(isSigned) (pass true if you expect negative varints)
  • readSVarint()
  • readFixed32()
  • readFixed64()
  • readSFixed32()
  • readSFixed64()
  • readBoolean()
  • readFloat()
  • readDouble()
  • readString()
  • readBytes()
  • skip(value)

Packed reading methods:

  • readPackedVarint(arr, isSigned) (appends read items to arr)
  • readPackedSVarint(arr)
  • readPackedFixed32(arr)
  • readPackedFixed64(arr)
  • readPackedSFixed32(arr)
  • readPackedSFixed64(arr)
  • readPackedBoolean(arr)
  • readPackedFloat(arr)
  • readPackedDouble(arr)

Writing

Write values:

pbf.writeVarint(123);
pbf.writeString("Hello world");

Write an embedded message:

pbf.writeMessage(1, writeObj, obj);

function writeObj(obj, pbf) {
    pbf.writeStringField(obj.name);
    pbf.writeVarintField(obj.version);
}

Field writing methods:

  • writeVarintField(tag, val)
  • writeSVarintField(tag, val)
  • writeFixed32Field(tag, val)
  • writeFixed64Field(tag, val)
  • writeSFixed32Field(tag, val)
  • writeSFixed64Field(tag, val)
  • writeBooleanField(tag, val)
  • writeFloatField(tag, val)
  • writeDoubleField(tag, val)
  • writeStringField(tag, val)
  • writeBytesField(tag, buffer)

Packed field writing methods:

  • writePackedVarint(tag, val)
  • writePackedSVarint(tag, val)
  • writePackedSFixed32(tag, val)
  • writePackedSFixed64(tag, val)
  • writePackedBoolean(tag, val)
  • writePackedFloat(tag, val)
  • writePackedDouble(tag, val)

Scalar writing methods:

  • writeVarint(val)
  • writeSVarint(val)
  • writeSFixed32(val)
  • writeSFixed64(val)
  • writeBoolean(val)
  • writeFloat(val)
  • writeDouble(val)
  • writeString(val)
  • writeBytes(buffer)

Message writing methods:

  • writeMessage(tag, fn[, obj])
  • writeRawMessage(fn[, obj])

Misc methods:

  • realloc(minBytes) - pad the underlying buffer size to accommodate the given number of bytes; note that the size increases exponentially, so it won't necessarily equal the size of data written
  • finish() - make the current buffer ready for reading and return the data as a buffer slice
  • destroy() - dispose the buffer

For an example of a real-world usage of the library, see vector-tile-js.

Proto Schema to JavaScript

If installed globally, pbf provides a binary that compiles proto files into JavaScript modules. Usage:

$ pbf <proto_path> [--no-write] [--no-read] [--browser]

The --no-write and --no-read switches remove corresponding code in the output. The --browser switch makes the module work in browsers instead of Node.

The resulting module exports each message by name with the following methods:

  • read(pbf) - decodes an object from the given Pbf instance
  • write(obj, pbf) - encodes an object into the given Pbf instance (usually empty)

The resulting code is clean and simple, so feel free to customize it.

Changelog

3.2.1 (Oct 11, 2019)

  • Significantly improved performance when decoding large strings in the browser.

3.2.0 (Mar 11, 2019)

  • Improved decoding to be able to parse repeated fields even if they were specified as packed, and vise versa.
  • Improved packed encoding to skip empty arrays (previously, it would write a tag).
  • Fixed an off-by-one data corruption bug when writing a message larger than 0x10000000 bytes.

3.1.0 (Sep 27, 2017)

  • Added support for Protocol Buffer 3 maps to proto compiler.

3.0.5 (Nov 30, 2016)

  • Fixed an error appearing in some versions of IE11 and old Android browsers.

3.0.4 (Nov 14, 2016)

  • Fixed compiling repeated packed enum fields.

3.0.3 (Nov 14, 2016)

  • Fixed a regression that broke compiling repeated enum fields with defaults.

3.0.2 (Sep 30, 2016)

  • Fixed a regression that broke decoding of packed fields with a tag that didn't fit into one byte.

3.0.1 (Sep 20, 2016)

  • Fixed a regression that broke encoding of long strings.

3.0.0 (Aug 30, 2016)

This release include tons of compatibility/robustness fixes, and a more reliable Node implementation. Decoding performance is expected to get up to ~15% slower than v2.0 in Node (browsers are unaffected), but encoding got faster by ~15% in return.

Encoder/decoder
  • Breaking: changed Node implementation to use Uint8Array instead of Buffer internally (and produce corresponding result on finish()), making it fully match the browser implementation for consistency and simplicity.
  • Fixed writeVarint to write 0 when given NaN or other non-number to avoid producing a broken Protobuf message.
  • Changed readPacked* methods signature to accept an optional arr argument to append the results to (to support messages with repeated fields that mix packed/non-packed encoding).
  • Added an optional isSigned argument to readVarint that enables proper reading of negative varints.
  • Deprecated readVarint64() (it still works, but it's recommended to be changed to readVarint(true)).
  • Faster string encoding.
Proto compiler
  • Breaking: Full support for defaults field values (both implicit and explicit); they're now included in the decoded JSON objects.
  • Fixed reading of repeated fields with mixed packed/non-packed encoding for compatibility.
  • Fixed proto3 compiler to use packed by default for repeated scalar fields.
  • Fixed reading of negative varint types.
  • Fixed packed fields to decode into [] if they're not present.
  • Fixed nested message references handling.
  • Fixed packed=false being interpreted as packed.
  • Added a comment to generated code with pbf version number.

2.0.1 (May 28, 2016)

  • Fixed a regression with writeVarint that affected certain numbers.

2.0.0 (May 28, 2016)

  • Significantly improved the proto compiler, which now produces a much safer reading/writing code.
  • Added the ability to compile a read/write module from a protobuf schema directly in the code.
  • Proto compiler: fixed name resolutions and collisions in schemas with nested messages.
  • Proto compiler: fixed broken top-level enums.

1.3.7 (May 28, 2016)

  • Fixed a regression with writeVarint that affected certain numbers.

1.3.6 (May 27, 2016)

  • Improved read and write performance (both ~15% faster).
  • Improved generated code for default values.

1.3.5 (Oct 5, 2015)

  • Added support for syntax keyword proto files (by updating resolve-protobuf-schema dependency).

1.3.4 (Jul 31, 2015)

  • Added writeRawMessage method for writing a message without a tag, useful for creating pbfs with multiple top-level messages.

1.3.2 (Mar 5, 2015)

  • Added readVarint64 method for proper decoding of negative int64-encoded values.

1.3.1 (Feb 20, 2015)

  • Fixed pbf proto compile tool generating broken writing code.

1.3.0 (Feb 5, 2015)

  • Added pbf binary that compiles .proto files into Pbf-based JavaScript modules.

1.2.0 (Jan 5, 2015)

Breaking API changes
  • Changed writeMessage signature to (tag, fn, obj) (see example in the docs) for a huge encoding performance improvement.
  • Replaced readPacked and writePacked methods that accept type as a string with readPackedVarint, etc. for each type (better performance and simpler API).
Improvements
  • 5x faster encoding in Node (vector tile benchmark).
  • 40x faster encoding and 3x faster decoding in the browser (vector tile benchmark).

1.1.4 (Jan 2, 2015)

  • Significantly improved readPacked and writePacked performance (the tile reading benchmark is now 70% faster).

1.1.3 (Dec 26, 2014)

Brings tons of improvements and fixes over the previous version (0.0.2). Basically makes the library complete.

Improvements
  • Improved performance of both reading and writing.
  • Made the browser build 3 times smaller.
  • Added convenience readFields and readMessage methods for a much easier reading API.
  • Added reading methods: readFloat, readBoolean, readSFixed32, readSFixed64.
  • Added writing methods: writeUInt64, writeSFixed32, writeSFixed64.
  • Improved readDouble and readString to use native Buffer methods under Node.
  • Improved readString and writeString to use HTML5 TextEncoder and TextDecoder where available.
  • Made Pbf buffer argument optional.
  • Added extensive docs and examples in the readme.
  • Added an extensive test suite that brings test coverage up to 100%.
Breaking API changes
  • Renamed readBuffer/writeBuffer to readBytes/writeBytes.
  • Renamed readUInt32/writeUInt32 to readFixed32/writeFixed32, etc.
  • Renamed writeTaggedVarint to writeVarintField, etc.
  • Changed writePacked signature from (type, tag, items) to (tag, type, items).
Bugfixes
  • Fixed readVarint to handle varints bigger than 6 bytes.
  • Fixed readSVarint to handle number bigger than 2^30.
  • Fixed writeVarint failing on some integers.
  • Fixed writeVarint not throwing an error on numbers that are too big.
  • Fixed readUInt64 always failing.
  • Fixed writing to an empty buffer always failing.

More Repositories

1

mapbox-gl-js

Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
JavaScript
10,264
star
2

pixelmatch

The smallest, simplest and fastest JavaScript pixel-level image comparison library
JavaScript
5,739
star
3

mapbox-gl-native

Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
C++
4,297
star
4

tippecanoe

Build vector tilesets from large collections of GeoJSON features.
C++
2,423
star
5

awesome-vector-tiles

Awesome implementations of the Mapbox Vector Tile specification
2,197
star
6

delaunator

An incredibly fast JavaScript library for Delaunay triangulation of 2D points
JavaScript
2,171
star
7

earcut

The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
JavaScript
2,084
star
8

supercluster

A very fast geospatial point clustering library for browsers and Node.
JavaScript
1,993
star
9

robosat

Semantic segmentation on aerial and satellite imagery. Extracts features such as: buildings, parking lots, roads, water, clouds
Python
1,989
star
10

mapbox.js

Mapbox JavaScript API, a Leaflet Plugin
HTML
1,902
star
11

geojson.io

A quick, simple tool for creating, viewing, and sharing spatial data
JavaScript
1,740
star
12

geojson-vt

Slice GeoJSON into vector tiles on the fly in the browser
JavaScript
1,731
star
13

flamebearer

Blazing fast flame graph tool for V8 and Node 🔥
JavaScript
1,613
star
14

maki

A POI Icon Set
JavaScript
1,475
star
15

polylabel

A fast algorithm for finding the pole of inaccessibility of a polygon (in JavaScript and C++)
C++
1,312
star
16

togeojson

convert KML and GPX to GeoJSON, without the fuss
JavaScript
1,185
star
17

mapbox-studio-classic

JavaScript
1,136
star
18

node-pre-gyp

Node.js tool for easy binary deployment of C++ addons
JavaScript
1,071
star
19

geobuf

A compact binary encoding for geographic data.
JavaScript
917
star
20

webgl-wind

Wind power visualization with WebGL particles
JavaScript
902
star
21

mapbox-navigation-ios

Turn-by-turn navigation logic and UI in Swift on iOS
Swift
828
star
22

mapbox-gl-draw

Draw tools for mapbox-gl-js
JavaScript
827
star
23

Fingertips

Touch indicators on external displays for iOS applications.
Swift
809
star
24

XcodeClangFormat

Format code in Xcode 8+ with clang-format
Objective-C++
806
star
25

vector-tile-spec

Mapbox Vector Tile specification
805
star
26

earcut.hpp

Fast, header-only polygon triangulation
C
800
star
27

mapbox-android-demo

Google Play demo app for the Mapbox Maps SDK for Android
Java
704
star
28

mbutil

Importer and Exporter of MBTiles
Python
694
star
29

osm-bright

A Carto template for OpenStreetMap data
CartoCSS
690
star
30

mapbox-unity-sdk

Mapbox Unity SDK - https://www.mapbox.com/unity/
C#
677
star
31

carto

fast CSS-like map stylesheets
JavaScript
656
star
32

mapbox-sdk-js

A JavaScript client to Mapbox services, supporting Node, browsers, and React Native
JavaScript
652
star
33

mapboxgl-jupyter

Use Mapbox GL JS to visualize data in a Python Jupyter notebook
Python
649
star
34

concaveman

A very fast 2D concave hull algorithm in JavaScript
JavaScript
627
star
35

leaflet-omnivore

universal format parser for Leaflet & Mapbox.js
JavaScript
625
star
36

polyline

polyline encoding and decoding in javascript
JavaScript
604
star
37

martini

A JavaScript library for real-time RTIN terrain mesh generation
JavaScript
599
star
38

mapbox-react-examples

Example patterns for building React apps with Mapbox GL JS
JavaScript
590
star
39

mapbox-navigation-android

Mapbox Navigation SDK for Android
Kotlin
572
star
40

mbtiles-spec

specification documents for the MBTiles tileset format
569
star
41

mapnik-vector-tile

Mapnik implemention of Mapbox Vector Tile specification
C++
546
star
42

tiny-sdf

Browser-side SDF font generator
HTML
540
star
43

tilelive

fast interface to tiles with pluggable backends - NOT ACTIVELY MAINTAINED
JavaScript
514
star
44

mapbox-gl-leaflet

binding from Mapbox GL JS to the Leaflet API
JavaScript
511
star
45

storytelling

Storytelling with maps template
HTML
499
star
46

cheap-ruler

Fast approximations for common geodesic measurements 🌐
JavaScript
413
star
47

mapbox-java

The Mapbox Java SDK – Java wrappers around Mapbox APIs and other location data
Java
403
star
48

jni.hpp

A modern, type-safe, header-only, C++14 wrapper for JNI
C++
388
star
49

mercantile

Spherical mercator tile and coordinate utilities
Python
381
star
50

mapbox-maps-android

Interactive, thoroughly customizable maps in native Android powered by vector tiles and OpenGL.
Kotlin
368
star
51

variant

C++11/C++14 Variant
C++
365
star
52

leaflet-image

leaflet maps to images
JavaScript
360
star
53

mapbox-gl-geocoder

Geocoder control for mapbox-gl-js using Mapbox Geocoding API
JavaScript
354
star
54

mbview

View mbtiles locally
EJS
353
star
55

csv2geojson

magically convert csv files to geojson files
JavaScript
353
star
56

mbxmapkit

DEPRECATED - Lightweight Mapbox integration with MapKit on iOS
Objective-C
336
star
57

DEPRECATED-mapbox-ios-sdk

REPLACED – use https://www.mapbox.com/ios-sdk instead
Objective-C
325
star
58

mapbox-sdk-py

Python SDK for Mapbox APIs **DEVELOPMENT IS TEMPORARILY PAUSED, SEE CONTRIBUTING.md**
Python
319
star
59

mapbox-maps-ios

Interactive, thoroughly customizable maps for iOS powered by vector tiles and Metal
Swift
313
star
60

vector-tile-js

Parses vector tiles with JavaScript
JavaScript
308
star
61

potpack

A tiny rectangle packing JavaScript library (for sprite layouts)
JavaScript
286
star
62

mapbox-ar-unity

DEPRECATED! A place to create/learn with Unity, ARKit/ARCore, and Mapbox!
C#
279
star
63

node-mbtiles

mbtiles utility, renderer, and storage backend for tilelive
JavaScript
277
star
64

geo-googledocs

Tools to integrate Mapbox with Google Docs
JavaScript
276
star
65

hubdb

a github-powered database
JavaScript
272
star
66

flutter-mapbox-gl

Moved to https://github.com/tobrun/flutter-mapbox-gl
Java
269
star
67

mapbox-gl-styles

Prebuilt Mapbox GL styles for use in Mapbox GL JS or the Mapbox Mobile SDKs and as a starting point for custom maps built with Mapbox Studio
JavaScript
268
star
68

simplestyle-spec

A simple styling convention for GeoJSON data
266
star
69

delatin

A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
JavaScript
265
star
70

postgis-vt-util

postgres helper functions for making vector tiles
PLpgSQL
265
star
71

gzip-hpp

Gzip header-only C++ library
C++
265
star
72

protozero

Minimalist protocol buffer decoder and encoder in C++
C++
261
star
73

sphericalmercator

Spherical Mercator math in Javascript
JavaScript
259
star
74

shp-write

create and write to shapefiles in pure javascript
JavaScript
254
star
75

geojsonhint

IMPORTANT: development of this project has been paused, see the README (Validate GeoJSON against the specification)
JavaScript
253
star
76

mason

Cross platform package manager for C/C++ apps
Python
252
star
77

wellknown

GeoJSON-emitting WKT parser for browsers and node
JavaScript
249
star
78

Hecate

Fast Geospatial Feature Storage API
Rust
247
star
79

pyskel

Skeleton of a Python package
Python
243
star
80

mapbox-plugins-android

Mapbox Android Plugins are a collection of libraries that extend our other SDKs, helping you design powerful mapping features while the plugins handle most of the heavy lifting.
Java
240
star
81

mapbox-maps-flutter

Interactive, thoroughly customizable maps for Flutter powered by Mapbox Maps SDK
Swift
239
star
82

tilejson-spec

JSON format for describing map tilesets.
234
star
83

mapping

OpenStreetMap contributions from the data team at Mapbox
JavaScript
233
star
84

tilebelt

simple tile utilities
JavaScript
230
star
85

geojson-merge

Merge multiple GeoJSON files into one FeatureCollection.
JavaScript
229
star
86

mapbox-arkit-ios

Utilities for combining Mapbox maps and location services with ARKit in your applications.
Swift
224
star
87

mapbox-scenekit

Swift
224
star
88

mapbox-gl-directions

Directions plugin for mapbox-gl-js using Mapbox Directions API.
JavaScript
224
star
89

react-native-mapbox-ar

Location based augmented reality components using React Native, Viro and Mapbox
Objective-C
221
star
90

mapbox-gl-native-android

Interactive, thoroughly customizable maps in native Android powered by vector tiles and OpenGL
Java
211
star
91

mapbox-gl-native-ios

Interactive, thoroughly customizable maps for iOS powered by vector tiles and OpenGL
Objective-C++
211
star
92

Simple-KML

Simple KML is a simple & lightweight parsing library for KML written in Objective-C for the iOS platform.
Objective-C
208
star
93

turf-swift

A Swift language port of Turf.js.
Swift
205
star
94

react-colorpickr

A themeable colorpicker with HSL and RGB support for React
TypeScript
202
star
95

node-fontnik

Fonts ⇢ protobuf-encoded SDF glyphs
JavaScript
201
star
96

leaflet-pip

point in polygon intersections for leaflet
JavaScript
194
star
97

ecs-watchbot

Make robots do your work for you
JavaScript
193
star
98

eternal

A C++14 compile-time/constexpr map and hash map with minimal binary footprint
C++
187
star
99

tile-cover

Generate the minimum number of tiles to cover a geojson geometry
JavaScript
183
star
100

MapboxStatic.swift

Static map snapshots with overlays in Swift or Objective-C on iOS, macOS, tvOS, and watchOS
Swift
183
star