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SDL_mixer 3.0 The latest version of this library is available from GitHub: https://github.com/libsdl-org/SDL_mixer/releases Due to popular demand, here is a simple multi-channel audio mixer. It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.) See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL_mixer The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies. If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback. (On some Linux distributions you can install the fluid-soundfont-gm package) To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from: http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz and unpack them in /usr/local/lib under UNIX, and C:\ under Win32. This library is under the zlib license, see the file "LICENSE.txt" for details. Note: Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh - When building with CMake, you can enable the appropriate SDL3MIXER_* options defined in CMakeLists.txt. SDL3MIXER_VENDORED allows switching between system and vendored libraries. - When building with configure/make, you can build and install them normally and the configure script will detect and use them. - When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project. - When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application. - For Android, you can edit the config at the top of Android.mk to enable them. The default MP3 support is provided using dr_mp3. SDL_mixer also supports using libmpg123: you can enable it by passing --enable-music-mp3-mpg123 to configure.
SDL
Simple Directmedia LayerSDL_image
Image decoding for many popular formats for Simple Directmedia Layer.SDL_ttf
Support for TrueType (.ttf) font files with Simple Directmedia Layer.sdl12-compat
An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.SDL_net
A simple, cross-platform wrapper over TCP/IP sockets.SDL_shader_tools
Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)SDL-1.2
Simple Directmedia Layer, 1.2 branch ... ***DEPRECATED***, please use https://github.com/libsdl-org/SDL for new projects!sdlwiki
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!sdl2-compat
An SDL2 compatibility layer that uses SDL3 behind the scenes.SDL_rtf
Support for Rich Text Format (.rtf) files with Simple Directmedia Layer.SDL_gpu_shadercross
Single-file header to support SPIR-V and HLSL on various backendsghwikipp
A slight improvement on GitHub's current wiki support.setup-sdl
GitHub action for providing SDL.SDL_gesture
SDL2's gesture API split out into a single-header library.libtiff
TIFF decoding library from https://gitlab.com/libtiff/libtiffMaelstrom
Maelstrom 3.0GUIlib
Simple (and unmaintained!) GUI library built on SDL. Not recommended for new code!sdlweb
The website for Simple Directmedia Layer.SDL-historical-archive
This is a snapshot of SDL's complete Mercurial repository when we migrated to GitHub. This is is just for historical purposes.SDL_helloworld
A Hello World project that uses SDL.jpeg
JPEG decoding library from https://www.ijg.org/mpg123
mpg decoding library from http://mpg123.de/aom
AV1 Codec Library, forked from https://aomedia.googlesource.com/aom/Love Open Source and this site? Check out how you can help us