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blade
Sharp and simple graphics libraryvange-rs
Rusty Vangers clonefroggy
Component Graph System experimentcopyless
[deprecated] Avoid memcpy calls when working with standard containersmint
Math Interoperability Typesbaryon
Fast prototyping 3D engineclaymore
Just another tactical RPG in dark fantasy settingyasteroids
Yet another Asteroids clonechoir
Task Orchestration Frameworkwasm-triangle
Rust+GL+WASM triangle samplewebgpu-servo
WebGPU prototope in Servo browserpegasus
[DEPRECATED] GFX + Specs framework that lets you flyobj
Basic Wavefront OBJ loaderdotfiles
Configuration for systems I useslides
Slides and source material used for presentationsbinary-space-partition
Abstract BSP tree in Rustsimplecs
Simple Entity-Component Systemwgpu-bench
WebGPU-native benchmarkticketed_lock
Ticketed lock synchronization primitivedark
Practical BWT-based compressorrs-voir
Reservoir logic for understanding spatio/tempral resamplingshader-translation-benchmark
Benchmarking tools for shader translationscene-rs
[obsolete] Experiments in higher-level code on top of gfx-rsgraphics
Mind Map of Graphicssynqueue
Yet another MPMC queuewebgpu-debate
Reconstructions of important debates in WebGPUsyncell
Sync alternative to RefCellWebGLNext-Comparison
Unofficial comparison of WebGL-Next proposalsgrid-rs
Generalized grids in Rustgfx_kiss
[DEPRECATED] Simple drawing API for gfx-rsdark-archon
[old] Fast BWT-based compressorshotgun
Simple game with BaryonFramework-Linux
Issues related to Framework laptop on Linuxkvark.github.io
Tinkering log sourcevulkan-buster
Collection of Vulkan bug testsbitflags-serial
Nicely serialized bitflagsfps-stat
Frame time number crunchingkri
[old] Modern OpenGL-3 engine, a playground for experimental design concepts and featurespresto-stats
Presto CSV reports analyzerchaos
sublime-wgsl
WGSL syntax package for Sublime Textimage-aa-metric
Image anti-aliasing quality metricsgl-buster
Simple test app for reproducing GL driver bugsgfxbench-test
Test results of gfxbench for API comparisongfx_pipeline
Rendering pipelines for gfx_scenelearnet
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