• Stars
    star
    547
  • Rank 78,443 (Top 2 %)
  • Language
    Ruby
  • Created about 11 years ago
  • Updated about 7 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Crafter - Xcode project configuration CLI made easy.

How do you setup your Cocoa projects? Do you always set same warnings, clone configurations and do bunch of other stuff? Or maybe you work in a big company and you are missing some standardised setup?

Programmers tend to automatise boring and repetitive tasks, yet I often see people spending time and time again configuring their Xcode Projects, even thought they always set it up same way.

We all know that Xcode templating system is far from perfect, beside we often use different templates, but same level of warnings, scripts etc.

What if you could define your project setup once (even with optional stuff) then just apply that to all your projects?

Enter crafter

That's why I've created crafter, a ruby gem that you can install, setup your configuration once and enjoy hours of time saved.

So how does it work?

Install it by calling:

gem install crafter
crafter reset

this will create your personal configuration file at ~/.crafter.rb

now open that file with your favourite editor and you will see default configuration, along with description of different parts:

load "#{Crafter::ROOT}/config/default_scripts.rb"

# All your configuration should happen inside configure block
Crafter.configure do

  # This are projects wide instructions
  add_platform({:platform => :ios, :deployment => 6.0})
  add_git_ignore
  duplicate_configurations({:adhoc => :debug, :profiling => :debug})

  # set of options, warnings, static analyser and anything else normal xcode treats as build options
  set_options %w(
     RUN_CLANG_STATIC_ANALYZER
     GCC_TREAT_WARNINGS_AS_ERRORS
   )
  
  # set shared build settings
  set_build_settings({
    :'WARNING_CFLAGS' => %w(
    -Weverything
    -Wno-objc-missing-property-synthesis
    -Wno-unused-macros
    -Wno-disabled-macro-expansion
    -Wno-gnu-statement-expression
    -Wno-language-extension-token
    -Wno-overriding-method-mismatch
    ).join(" ")
  })
  
  # and configuration specific ones
  set_build_settings({
    :'BUNDLE_ID_SUFFIX' => '.dev',
    :'BUNDLE_DISPLAY_NAME_SUFFIX' => 'dev'
  }, configuration: :debug)
  
  set_build_settings({
    :'BUNDLE_ID_SUFFIX' => '.adhoc',
    :'BUNDLE_DISPLAY_NAME_SUFFIX' => 'adhoc'
  }, configuration: :adhoc)
  
  set_build_settings({
    :'BUNDLE_ID_SUFFIX' => '',
    :'BUNDLE_DISPLAY_NAME_SUFFIX' => ''
  }, configuration: :release)
    

  # set non boolean options
  set_build_settings ({
    :'OTHER_CFLAGS' => '-Wall'
  })

  # target specific options, :default is just a name for you, feel free to call it whatever you like
  with :default do

    # each target have set of pods
    pods << %w(NSLogger-CocoaLumberjack-connector TestFlightSDK)

    # each target can have optional blocks, eg. crafter will ask you if you want to include networking with a project
    add_option :networking do
      pods << 'AFNetworking'
    end

    add_option :coredata do
      pods << 'MagicalRecord'
    end

    # each target can have shell scripts added, in this example we are adding my icon versioning script as in http://www.merowing.info/2013/03/overlaying-application-version-on-top-of-your-icon/
    scripts << {:name => 'icon versioning', :script => Crafter.icon_versioning_script}

    # we can also execute arbitrary ruby code when configuring our projects, here we rename all our standard icon* to icon_base for versioning script
    icon_rename = proc do |file|
      extension = File.extname(file)
      file_name = File.basename(file, extension)
      File.rename(file, "#{File.dirname(file)}/#{file_name}_base#{extension}")
    end

    Dir['**/Icon.png'].each(&icon_rename)
    Dir['**/[email protected]'].each(&icon_rename)
    Dir['**/Icon-72.png'].each(&icon_rename)
    Dir['**/[email protected]'].each(&icon_rename)
  end

  # more targets setup
  with :tests do
    add_option :kiwi do
      pods << 'Kiwi'
      scripts << {:name => 'command line unit tests', :script => Crafter.command_line_test_script}
    end
  end
end

As you can see the configuration files is quite easy, yet is pretty flexible. Once you set it up as you see fit, go to your project folder (the one with xcodeproj, workspace etc.) and call:

crafter

it will guide you through project setup, with default configuration it would look like this:

1. sample
2. sampleTests
Which target should I use for default?
1
1. sample
2. sampleTests
Which target should I use for tests?
2
do you want to add networking? [Yn]
n
do you want to add coredata? [Yn]
y
do you want to add testing? [Yn]
n
duplicating configurations
setting up variety of options
preparing git ignore
preparing pod file
adding scripts
Finished.

Now your project should have all options applied, generated Podfile (call pod install or set it up in your configuration).

I'm learning Ruby, so I'm looking forward to pull requests on GitHub

Send me your thoughts, I'm merowing_ on twitter

Acknowledgements:

The App Business (the company I worked for) for supporting my idea.

to @alloy, @orta, @romainbriche - for taking some of their valuable time and sharing their thoughts about beta version.

Inspired by liftoff

More Repositories

1

Sourcery

Meta-programming for Swift, stop writing boilerplate code.
Swift
7,544
star
2

LifetimeTracker

Find retain cycles / memory leaks sooner.
Swift
3,052
star
3

Playgrounds

Better playgrounds that work both for Objective-C and Swift
Objective-C
2,632
star
4

Bootstrap

iOS project bootstrap aimed at high quality coding.
Objective-C
2,047
star
5

Inject

Hot Reloading for Swift applications!
Swift
1,914
star
6

Swift-Macros

A curated list of awesome Swift Macros
Swift
1,863
star
7

LineDrawing

Beatiful and fast smooth line drawing algorithm for iOS - as seen in Foldify.
Objective-C
1,287
star
8

Difference

Simple way to identify what is different between 2 instances of any type. Must have for TDD.
Swift
1,213
star
9

PropertyMapper

Property mapping for Objective-C iOS apps.
Objective-C
1,126
star
10

KZFileWatchers

A micro-framework for observing file changes, both local and remote. Helpful in building developer tools.
Swift
1,074
star
11

LinkedConsole

Clickable links in your Xcode console, so you never wonder which class logged the message.
Swift
934
star
12

Traits

Modify your native iOS app in real time.
Swift
905
star
13

IconOverlaying

Build informations on top of your app icon.
Shell
650
star
14

Strongify

Strongify is a 1-file µframework providing a nicer API for avoiding weak-strong dance.
Swift
444
star
15

KZNodes

Have you ever wonder how you could make Origami like editor in 1h ?
Objective-C
335
star
16

SFObservers

NSNotificationCenter and KVO auto removal of observers.
Objective-C
309
star
17

AutomaticSettings

Data driven settings UI generation.
Swift
300
star
18

CCNode-SFGestureRecognizers

Adding UIGestureRecognizers to cocos2d, painless.
Objective-C
202
star
19

DetailsMatter

Objective-C
198
star
20

Pinch-to-reveal

Pinch to reveal animation transition built with Layer masking, as seen in boeing app for iPad.
Objective-C
193
star
21

ViewModelOwners

Protocols that help make your MVVM setup more consistent
Swift
143
star
22

KZAsserts

Asserts on roids, test all your assumptions with ease.
Objective-C
100
star
23

SFContainerViewController

UIViewControllers containment predating Apple implementation. Works in both 4.x and 5.x iOS, no memory or hierarchy issues.
Objective-C
82
star
24

OhSnap

Reproduce bugs your user saw by capturing and replaying data snapshots with ease.
Swift
81
star
25

Versionable

Migration for `Codable` objects.
Swift
79
star
26

Swift-Observable

Native KVO like behaviour build in Swift.
Swift
64
star
27

BehavioursExample

Objective-C
58
star
28

SourceryWorkshops

Swift
45
star
29

Learn-iOS-GameDev-Level-0

Teeter clone accompanying tutorial at http://merowing.info/2013/04/learn-ios-game-dev-level-0/
Objective-C
24
star
30

XibReferencing

Simple category and sample showing how you can reference one Xib view from another
Objective-C
20
star
31

NSObject-SFExecuteOnDealloc

A simple category on NSObject that allows you to execute block when object is deallocated
Objective-C
18
star
32

KZImageSplitView

Objective-C
17
star
33

jenkins_jobs_to_statusboard

Ruby script that generates html table for embedding in StatusBoard by Panic http://panic.com/statusboard/
Ruby
15
star
34

SourceryPro-Feedback

Repository for discussing https://merowing.info/sourcery-pro/
12
star
35

krzysztofzablocki

2
star
36

krzysztofzablocki.github.io

Blog
HTML
2
star
37

starter-hugo-academic

Jupyter Notebook
1
star