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  • Language
    JavaScript
  • License
    MIT License
  • Created about 9 years ago
  • Updated about 8 years ago

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Repository Details

A library written on node.js for creating math figures on HTMLCanvas in XKCD style.

Clumsy

NPM Version NPM Downloads Build Status

Clumsy.js is a library for creating math figures on HTMLCanvas in XKCD style.

This library can be used with Node.js libraries canvas and gifencoder:

$ npm install canvas gifencoder

readme-intro

Contents

## Preparing for drawing

It needs to create Canvas before drawing and pass this canvas to constructor of object Clumsy. By default clumsy object have padding in 100px and ranges [-1, 1] in both directions. This can be changed by special methods:

// Adds canvas module from npm repository for example
var Canvas = require('canvas');

// Adds this module
var clumsy = require('clumsy');

// And some helpers for interaction with canvas and gifencoder modules
var helpers = require('clumsy/helpers');

// Inits objects
var canvas = new Canvas(800, 600)
var clumsy = new Clumsy(canvas);

// Sets padding and ranges before drawing
clumsy.padding(50);
clumsy.range(0, 2*Math.PI, -1.5, 1.5);
## Drawing a figure

Pass arrays with points to method draw. Each point must consider x and y field, e.g. {x: 0, y: 0} - begin coordinate system.

var Canvas = require('canvas');
var clumsy = require('clumsy');
var helpers = require('clumsy/helpers');

var canvas = new Canvas(800, 600)
var clumsy = new Clumsy(canvas);

clumsy.padding(50);
clumsy.range(0, 2*Math.PI, -1.5, 1.5);
clumsy.color('red');
clumsy.lineWidth(2);

var sine = clumsy.tabulate(0, 2*Math.PI, 0.01, Math.sin);
clumsy.draw(sine);

helpers.saveAsPng(clumsy); // save as png of same name

The result:

sine

## Drawing a figure with scaled axis and title
var Canvas = require('canvas');
var Clumsy = require('clumsy');
var helpers = require('clumsy/helpers');

var canvas = new Canvas(800, 600)
var clumsy = new Clumsy(canvas);

clumsy.font('24px VoronovFont');
clumsy.padding(50);
clumsy.range(0, 7, -2, 2);
clumsy.lineWidth(2);

clumsy.axis('x', 0, 7, 0.5);
clumsy.axis('y', -2, 2, 0.5);

clumsy.color('red');
var sine = clumsy.tabulate(0, 2*Math.PI, 0.01, Math.sin);
clumsy.draw(sine);

clumsy.fillTextAtCenter('Синус', clumsy.canvas.width/2, 50);

helpers.saveAsPng(clumsy);

The result:

axis

## Animation

This module also can be used for animation of figure. The best way is prepare a separate script with drawing function. The function must receive two arguments: a clumsy object and an animation param. So without any other dependencies this script can be used for rendering by both ways in a browser or node.js

Drawing script spiral.js:

function Spiral(clumsy, phase){
    clumsy.font('24px VoronovFont');
    clumsy.clean('white');

    clumsy.padding(50);
    clumsy.range(-2, 2, -2, 2);
    clumsy.lineWidth(2);
    clumsy.radius(5);

    clumsy.color('black');
    clumsy.axis('x', -2, 2, 0.5);
    clumsy.axis('y', -2, 2, 0.5);

    var spiral = clumsy.tabulate(0, 3, 0.01, function(t){
        var r = 0.5 * t;
        return {
            x: r * Math.cos(2 * Math.PI * t + phase),
            y: r * Math.sin(2 * Math.PI * t + phase)
        };
    })

    clumsy.color('red');
    clumsy.draw(spiral);

    clumsy.fillTextAtCenter('Спираль', clumsy.canvas.width/2, 30);
}

if(typeof module != 'undefined' && module.exports){
    module.exports = Spiral;
}

Preview script for browser:

<!DOCTYPE html>
<meta charset="utf-8">
<title>spiral</title>
<script src="https://rawgit.com/kreshikhin/clumsy/master/clumsy.js"></script>
<link rel="stylesheet" href="http://webfonts.ru/import/voronov.css"></link>
<canvas id="canvas" width=600 height=600>
<script type="text/javascript" src="spiral.js"></script>
<script type="text/javascript">
    var canvas = document.getElementById('canvas');
    var clumsy = new Clumsy(canvas);
    clumsy.font('12px VoronovFont');

    var phase = 0;
    setInterval(function(){
        clumsy.seed(123);

        clumsy.clear('white');
        Spiral(clumsy, phase);

        phase += Math.PI / 10;
    }, 50);
</script>

Building script for node.js:

var Canvas = require('canvas');
var GIFEncoder = require('gifencoder');
var path = require('path');
var fs = require('fs');

var Clumsy = require('clumsy');
var helpers = require('clumsy/helpers');

var Spiral = require('./spiral.js');

var canvas = new Canvas(600, 600);
var clumsy = new Clumsy(canvas);
clumsy.font('24px VoronovFont');

var encoder = helpers.prepareEncoder(GIFEncoder, canvas);
var phase = 0;
var n = 10;

encoder.start();
for(var i = 0; i < n; i++){
    clumsy.seed(123);

    clumsy.clear('white');
    Spiral(clumsy, phase);

    phase += 2 * Math.PI / n;
    encoder.addFrame(clumsy.ctx);
};

encoder.finish();

The result:

spiral

API

### new Clumsy(canvas)

Creates new clumsy object.

  • canvas - an instance of HTMLCanvas
var clumsy = new Clumsy(canvas);
### axis(axis, start, end, [step | options]); Draws axis.
  • axis may be 'x', 'y', {x: 1, y: 1}
  • start, end - range of axis
  • step - step of scale
  • options - sets of options allowed by method:
    • zero - coordinates of zero point of the axis
    • step - a step of the scale
    • limits - limits of scale, [start + step, end - step] by default
    • hide_zero - hides zero if true
    • tick_size - size of scale ticks in px, default is 5px
    • mark - a function that generate label for ticks
// Draws axis from -1 to 1 without a scale
clumsy.axis('x', -1, 1);
// Draws axis from -1 to 1 with a scale and step 0.2
clumsy.axis('x', -1, 1, 0.2);
// Draws axis with custom options:
clumsy.axis('x', -1, 1, {
    zero: {x: 0, y: 0}, // default
    step: 0.1,
    limits: [start + step, end - step],
    hide_zero: true, // hide zero mark
    tick_size: 5, // in px
    mark: function(t){ // default
        return parseInt(t) + '.' + parseInt(Math.abs(t*10) % 10)
    }
});
### clean([color]) Updates the background color (if argument is not undefined) and cleans the canvas.
  • color - new background color.
clumsy.clean();
### draw(curve)

Draws a curve by array of point in {x: x, y: y} format.

  • curve is [{x: x0, y: y0}, ... {x: xn-1, yn-1}]
// Draws line from (0,0) to (1,1).
clumsy.draw([{x: 0, y:0}, {x: 1, y:1}]);
### fillTextAtCenter(x, y, text)

Draws text at center (x, y).

  • x, y - coordinates of text center
  • text - a text for drawing
clumsy.fillTextAtCenter(100, 100, "Hello World!");
### overdraw(curve)

Draws a curve with clearing canvas under the curve by background color.

  • curve is [{x: x0, y: y0}, ... {x: xn-1, yn-1}]
// Draws line from (0,0) to (1,1)
clumsy.draw([{x: 0, y:0}, {x: 1, y:1}]);
// Overdraws line from (0,1) to (0,1)
clumsy.draw([{x: 1, y:0}, {x: 0, y:1}]);
### padding(size) ### padding(vertical, horizontal) ### padding(left, right, bottom, top)

Sets paddings from the edges of the canvas.

  • size - size of all paddings
  • veritcal, horizontal - vertical and horizontal paddings
  • left, right, bottom, top - vertical and horizontal paddings
// Sets all padding in 100px
clumsy.padding(100);
// Sets vertical paddings are 100px and horizontal are 200px
clumsy.padding(100, 200);
// Sets left, right, bottom and top paddings
clumsy.padding(50, 100, 150, 200);
### range(start, end) ### range(start0, end0, start1, start1)

Sets ranges of the coordinate system.

// Sets same range for horizontal and vertical scales
clumsy.range(-10, 10);
// Sets horizontal [-10,10] and vertical [-20,20] ranges
clumsy.range(-10, 10, -20, 20);
### seed([seed]) Sets the seed of generator of pseudo random numbers.
// Sets the seed
clumsy.seed(123456);
// Gets current seed
var seed = clumsy.seed();

properties

Properties with setters/getters:

// In pixels
clumsy.step(10);
clumsy.radius(10);
clumsy.defaultBoxAscent(16);
clumsy.lineWidth(1);

// CSS color
clumsy.background('white');
clumsy.color('black');

// CSS font
clumsy.font('12px Arial');

// Seed number for the built-in pseudo random generator
clumsy.seed(12345);

License

MIT