• This repository has been archived on 06/Sep/2020
  • Stars
    star
    148
  • Rank 249,983 (Top 5 %)
  • Language
    C#
  • License
    MIT License
  • Created over 15 years ago
  • Updated over 11 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

The Mono project ported to Android
---- setup ----

# This README assumes that your Android NDK directory is located at ~/src/android-ndk.
# Adjust any instructions as necessary.
# The current supported Android NDK is Android NDK r4, and can be found at:
# http://developer.android.com/sdk/ndk/index.html

# Get the androidmono repository which contains the build scripts and patches 
# necessary to build mono.
cd ~/src
git clone git://github.com/koush/androidmono.git

# Use the get-mono.sh script to check out the proper revision of mono from svn and 
# apply any necessary patches. This step may take a while because it builds mono
# and mcs so the assemblies are available for packaging in the APK.
cd androidmono
./get-mono.sh

---- building the mono binaries and jni bindings ----

# This will call ndk-build in the MonoActivity directory and build the android.dll
cd ~/src/androidmono/jni/MonoJavaBridge
./build.sh

---- building and installing the mono APK ----

cd ~/src/androidmono/MonoActivity
ant install

---- running mono from the command line ----

# start up and adb shell and navigate to the proper directory.
adb shell
cd /data/data/com.koushikdutta.mono

# run the test.exe program which prints Hello World and retrieves and prints the
# Yahoo! Homepage.
./mono test.exe

---- rebuilding and using the JNI bindings (pre alpha, heavy development) ----

1) Regenerating the androidsdk.xml from the android.jar in the SDK.
The androidsdk.xml file is part of the repository now, and should generally not need
to be regenerated. But if you want to tweak the XML at all, it can be done as follows.
Import the jni/MonoJavaBridge/JavaObjectModelGenerator project into Eclipse as a standard
Java application. Run the project. When it completes, the androidsdk.xml will be 
created and placed in jni/MonoJavaBridge.

2) Regenerating the android.dll source files.
The android.dll sources are part of the repository now, and should generally not need to
be regenerated unless you change the code generator. Instructions to regenerate are below.
Open the MonoJavaBridge workspace. Run MonoDroid. The android project source files will be 
regenerated.

3) Testing the HelloWorldActivity application.

# This builds the C# application. You can also open it in MonoDevelop and build it.
cd jni/MonoJavaBridge/HelloWorld/
xbuild

# This builds the Android Eclipse application that wraps the C# application. You can
# also use Eclipse to build/run this.
cd Android
ant install

More Repositories

1

AndroidAsync

Asynchronous socket, http(s) (client+server) and websocket library for android. Based on nio, not threads.
Java
7,439
star
2

ion

Android Asynchronous Networking and Image Loading
Java
6,299
star
3

scrypted

Scrypted is a high performance home video integration and automation platform
TypeScript
3,676
star
4

UniversalAdbDriver

One size fits all Windows Drivers for Android Debug Bridge.
C#
1,961
star
5

Superuser

C
1,421
star
6

vysor.io

Vysor - Mirror and Control your Phone
HTML
1,393
star
7

electron-chrome

JavaScript
971
star
8

UrlImageViewHelper

Android library that sets an ImageView's contents from a url. Manages image downloading, caching, and makes your coffee too.
Java
970
star
9

support-wiki

385
star
10

AnyKernel

AnyKernel is a template for an update.zip that can apply any kernel to any ROM, regardless of ramdisk.
Shell
190
star
11

Widgets

UI widgets I use across my apps.
Java
173
star
12

EFI-X99

Hackintosh Guide: Gigabyte X99P-SLI, Intel 6950X, Radeon
Rich Text Format
124
star
13

ROMManagerManifest

JavaScript
121
star
14

sqlite-net

C#
109
star
15

boilerplate

Java
97
star
16

quickjs

QuickJS Fork with VSCode debugging support
C
81
star
17

PushSms

Java
80
star
18

android-support-v7-appcompat

61
star
19

quack

JavaScript
57
star
20

Loggy

JavaScript
54
star
21

android_system_core

Android System Core (CM)
C
42
star
22

EFI-SkullCanyon

Shell
35
star
23

AppleMobileDeviceSupport

25
star
24

AndroidNetworkBench

Java
23
star
25

MediaRouterSample

Java
22
star
26

Clear

Java
22
star
27

mvn-repo

20
star
28

scrypted.app

HTML
18
star
29

android_vendor_motorola_sholes

Shell
17
star
30

android_device_motorola_sholes

Shell
17
star
31

DroidXBootstrap

Java
17
star
32

csharp-sqlite

C#
15
star
33

koush.com

SCSS
15
star
34

logpush

JavaScript
14
star
35

Chromecast

Java
14
star
36

android_bionic

Android Bionic Library (cyanogenmod)
C
13
star
37

babel

Java
13
star
38

GrowBox

Java
12
star
39

android_device_htc_inc

C
12
star
40

nothingtoseeheremovealong

Shell
11
star
41

CastResources

11
star
42

CastAPI

Java
11
star
43

vysor-cli

TypeScript
10
star
44

fascinate_initramfs

Shell
10
star
45

CarbonResources

10
star
46

android_vendor_motorola_droidx

C
9
star
47

WindowlessControls

A Windows Mobile UI Framework that allows for quick and easy creation of controls and user interfaces that can target any screen resolution and device type.
C#
9
star
48

android_vendor_samsung_galaxys

Shell
8
star
49

legacy_vendor_koush

Shell
8
star
50

CastSite

JavaScript
8
star
51

adb.clockworkmod.com

CSS
8
star
52

GithubProjects

Embed this script into a webpage to get a real time view of your Github repositories!
JavaScript
8
star
53

release

7
star
54

GoogleVoiceService

Java
7
star
55

Droid2Bootstrap

7
star
56

galaxy-initramfs

7
star
57

android_vendor_htc_inc

Shell
7
star
58

android_device_samsung_epic4g

C
7
star
59

dblinq

C#
7
star
60

dev.vysor.io

CSS
6
star
61

WindowlessControlsTutorial

C#
6
star
62

inkwire.io

JavaScript
6
star
63

Screenshot

Java
6
star
64

android-support

6
star
65

scrypted-unifi-protect

TypeScript
6
star
66

google-play-services_lib

Java
6
star
67

epic4gtouch_initramfs_files

Rust
6
star
68

scratch

Kotlin
6
star
69

TiledMaps

A .NET client for tile servers such as Google Maps and Virtual Earth.
C#
6
star
70

AMD7000Controller.kext

5
star
71

scrypted-vscode-typescript

TypeScript
5
star
72

GoogleVoice

C#
5
star
73

WhilWheatonPermissionFixer

Java
5
star
74

Kexts

5
star
75

dropbox-sdk

Java
5
star
76

OpenGLES

A .NET wrapper for OpenGL ES.
C#
5
star
77

Xaml

C#
4
star
78

AsyncTask

C#
4
star
79

TetherResources

4
star
80

otaxdelta3

C
4
star
81

EFI

My EFI partition my hackintosh
JavaScript
4
star
82

sapphire-open

Build configuration and makefiles that can be used to build Android images for the MyTouch.
Shell
4
star
83

clockworkmod.com

CSS
4
star
84

android_vendor_htc_magic

Build configuration and makefiles that can be used to build Android images for the Magic.
Shell
4
star
85

jenkinsmanifest

CSS
4
star
86

android_vendor_htc_supersonic

Shell
4
star
87

android_external_yaffs2

C
4
star
88

ClockworkModLauncher

Java
4
star
89

TiledMapsTest

C#
4
star
90

SyntaxHighlighter

SyntaxHighlighter fork on git
JavaScript
3
star
91

proprietary_vendor_nvidia

3
star
92

Chips

3
star
93

scrypted-google-home

TypeScript
3
star
94

proprietary_vendor_google

JavaScript
3
star
95

GoogleVoiceRepo

3
star
96

scrypted-sdk

JavaScript
3
star
97

android_device_endeavoru

3
star
98

android_vendor_samsung_fascinate

Shell
3
star
99

scrypted-homekit

TypeScript
3
star
100

InkwireResources

3
star