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PiNumberStation
Pi-based FM Number Station w/ basic Speech Synthesis.PiControl
Control your headless Raspberry Pi with the AdaFruit LCD PlateNeural-Network-Expert-System
Cancer Diagnosis AI using supervised learning techniques and a (surprisingly) small neural network implementation. Using object orientation for code readability - training is not fast.Chess-AI-Adversarial-Search-and-Alpha-Beta-Pruning
THERE IS A KNOWN ISSUE FOR THIS IMPLEMENTATION. Chess playing AI implemented in MATLAB compatible with ChessMasterGeneticAlgorithm1
(Very) Basic genetic algorithmChess-AI-Uninformed-Search-Algorithms
Primitive AI to play chess end-games against Stockfish implemented in ChessMaster for MATLABRNG-PSK-Modulation-over-AWGN
Random Number Generation using Marsaglia-Bray and Wichmann-Hill algorithms for Uniform and Normal distribution pseudo-random numbers as well as BPSK/QPSK modulation simulation over Additive White Gaussian noise (AWGN) channel with plots of theoretical and simulation resultsAI-Admirals-Board-Game-EPE-321
Artificial Intelligence Player for the Admirals board game as designed and implemented for the EPE 321 Software Engineering moduleiOS_RNG
Quite a departure from my usual embedded and simulation orientated stuff - This is my first attempt at trying to familiarise myself with Swift and iOS development in XCode. Random Number generation with Marsaglia-Bray and Wichmann-Hill for iOS in SwiftLove Open Source and this site? Check out how you can help us