Classics
- I Have No Words & I Must Design (pdf) by Greg Costikyan
- Don't Be a Vidiot by Greg Costikyan
- MDA: A Formal Approach to Game Design and Game Research (pdf) by Robin Hunicke, Marc LeBlanc, Robert Zubek
Posts
- The Chemistry Of Game Design by Daniel Cook
- Design 101 series by Dan Felder
Talks
- Practical Creativity by Raph Koster (β )
- Magic: The Gathering: Twenty Years, Twenty Lessons Learned by Mark Rosewater (β )
- Game Design Theory I Wish I had Known When I Started by Daniel Cook
- Storytime, PAX East 2016 by Jonathan Blow
- Indie Prototyping by Jonathan Blow
- Cursed Problems in Game Design by Alex Jaffe
Books
- Designing Games by Tynan Sylverster (β )
- A Theory of Fun for Game Design by Raph Koster
- Game Feel by Steve Swink
- Game Mechanics: Advanced Game Design by Ernest Adams, Joris Dormans
- Games, Design & Play by Colleen Macklin, John Sharp