wNim
wNim is Nim's Windows GUI Framework, based on winim. Layout DSL is powered by Yuriy Glukhov's Kiwi constraint solving library.
Code Examples
Basic code structure:
import wNim
let app = App()
let frame = Frame(title="Hello World", size=(400, 300))
frame.center()
frame.show()
app.mainLoop()
button.wEvent_Button do ():
frame.delete()
frame.wIdExit do ():
frame.delete()
frame.wEvent_Size do ():
layout()
panel.layout:
staticText:
top = panel.top + 10
left = panel.left + 10
button:
right + 10 = panel.right
bottom + 10 = panel.bottom
panel.autolayout """
V:|-[col1:[child1(child2)]-[child2]]-|
V:|-[col2:[child3(child4,child5)]-[child4]-[child5]]-|
H:|-[col1(col2)]-[col2]-|
"""
Getter and Setter:
let frame = Frame()
# wxWidgets/wxPython style
frame.setLabel("Hello World")
echo frame.getLabel()
# nim style
frame.label = "Hello World"
echo frame.label
Screenshots
Install
With git on windows:
nimble install wNim
Without git:
1. Download and unzip this moudle (by click "Code" button).
2. Start a console, change current dir to the folder which include "wNim.nimble" file.
(for example: C:\wNim-master\wNim-master>)
3. Run "nimble install"
Import
The easiest way to use wNim is to import the whole package.
import wNim
However, the modules of wNim can be aslo imported one by one to speed up compilation time.
import wNim/[wApp, wFrame]
There are some simple rules:
1. For every classes in wNim, there is a corresponding module.
For example: wFrame, wIcon, wMenu, etc.
2. wApp module must be imported in every wNim program.
3. Symbols in wColors and wKeyCodes modules are imported automatically with wApp module.
4. All event classes in wNim share the same constructor: Event(), so all subclasses module
of wEvent will be imported with wEvent module automatically.
5. wMacros, wUtils, and wTypes modules are three special module in wNim.
See their document for more information.
Compile
To compile the examples, try following command:
nim c -d:release -d:strip --opt:size --app:gui demo.nim
For Windows XP compatibility, add:
-d:useWinXP
To compile by Tiny C Compiler, or want to add some resource files, take a look at https://github.com/khchen/winim/tree/master/tcclib
Q & A
Q: Why I start this project?
In the first, I just wanted to write some code to test and prove my winim library. I wrote some event handler, some GUI control class, more and more...Finally, it become a whole GUI framework now.
Q: Why the class and api name look so like wxWidgets?
English is not my mother tongue, I often have no idea how to name an object or a function. So I borrow wxWidgets' names to develop my own framework.
Q: Why not add linux or macOS support?
I start from winim. It is just a Windows API module.
Q: How is wNim compare to nimx, libui, NiGui etc?
They are all good GUI librarys. I think wNim is easier to use and produce smaller exe file. However, it only support Windows system.
Docs
License
Read license.txt for more details.
Copyright (c) 2017-2021 Kai-Hung Chen, Ward. All rights reserved.