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WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

by Kevin Roast - see http://www.kevs3d.co.uk/dev/shaders/ for live demos and screenshots.

If you want to understand this stuff read through the PDF and pouet.net links above