ChromaPack
ChromaPack is a lossy texture compression plugin for Unity. By using chroma subsampling technique, it reduces the memory requirements of an image to 12-bits per pixel (x2.67 compression for 32bit RGBA image) without introducing noticeable artifacts. The algorithm is quite simple and even previous-generation mobile GPUs can decode it on the fly.
The screenshot above shows the compression quality of ChromaPack. The upper row shows the original images, and the bottom row shows the compressed images. You may notice that there is very little color bleeding at some parts of the image, although the difference is not significant.
Basic Usage
The ChromaPackProcessor script automatically converts the image files which has the suffix “CP” at the end of the file name. After adding the suffix to an existing file or importing a new file with the suffix, it converts the file into a ChromaPack encoded texture asset.
Use the “ChromaPack/Opaque” shader to draw the image. It decodes and displays the image on the fly.
1-Bit Alpha Transparency
ChromaPack supports 1-bit alpha transparency. When importing images with alpha channel, it adds transparency information to the converted texture asset. Use the “ChromaPack/Cutout” shader in order to display it with transparency.
License
Copyright (C) 2015 Keijiro Takahashi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.