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C# Cheatsheet -Comments
Scopes
Functions
Params Keyword
DataTypes
Operators
Convert Data Types
Define Variables
Initialise Varaiable
Constants
Casting User input
Classes
Properties
Constructor
Method Overloading
Class Visability
Inheritance
Virtual and Override
Base
Abstract Class
Abstract methods
Interfaces
Partial Classes
Collections
Arrays
ForLoop
ForEach
Lists
Dictionaries
Strings
Common String Methods
Structs or Structures
Enums
Read File
Write File
Create a File
Comments
// My comments about the class name could go here...
// My comments about the class name could go here...
// Add as many lines as you would like
// ...Seriously!
/*
My comments about the class name could go here...
Add as many lines of comments as you want
...and use indentation, if you want to!
*/
Commented Tasks highlighter
//TODO: Change "world" to "universe"
//HACK: Don't try this at home....
//NOTE: Don't try this at home....
//UNDONE: Don't try this at home....
Scopes
Block/Function Scoped
Class Scoped
using System;
namespace VariableScope
{
class Program
{
private static string helloClass = "Hello, class!";
static void Main(string[] args)
{
string helloLocal = "Hello, local!";
Console.WriteLine(helloLocal); // Hello local
Console.WriteLine(Program.helloClass); // Hello Class
DoStuff();
}
static void DoStuff()
{
Console.WriteLine("A message from DoStuff: " + Program.helloClass); // Hello Class
}
}
}
Functions
Syntax
<visibility> <return type> <name>(<parameters>)
{
<function code>
}
If you don't define any, then the function will be private
void
means it returns nothing.
Example
public int AddNumbers(int number1, int number2)
{
int result = number1 + number2;
return result;
}
Params Keyword
We can create a function and pass parameters like this
static void GreetPersons(string[] names) { }
However, calling it would be a bit clumsy. In the shortest form, it would look like this:
GreetPersons(new string[] { "John", "Jane", "Tarzan" });
By Adding the keyword params we can call it like this
static void GreetPersons(params string[] names) { }
And call it like this,
GreetPersons("John", "Jane", "Tarzan");
Another advantage of using the params approach, is that you are allowed to pass zero parameters
to it as well.
DataTypes
Type | Description | Examples |
---|---|---|
int |
Integer (whole numbers) | 103, 12, 5168 |
double |
64 bit floating-point number | 3.14, 3.4e38 |
Float |
Floating-point number | 3.14, 3.4e38 |
Decimal |
Decimal number (higher precision) | 1037.196543 |
Bool |
Boolean | true, False |
String |
String | "Hello World" |
byte |
8-bit unsigned integer | 0 to 255 |
char |
16-bit Unicode character | "A" |
long |
64-bit signed integer type | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
Operators
Operator | Description | Examples |
---|---|---|
= |
Assigns a value to a variable. | i=6 |
+ |
Adds a value or variable. | i=5+5 |
- |
Subtracts a value or variable. | i=5-5 |
* |
Multiplies a value or variable. | i=5*5 |
/ |
Divides a value or variable. | i=5/5 |
+= |
Increments a variable. | i += 1 |
-= |
Decrements a variable. | i -= 1 |
== |
Equality. Returns true if values are equal. | if (i==10) |
!= |
Inequality. Returns true if values are not equal. | if (i!=10) |
< |
Less Than | if (i<10) |
<= |
Greater Than | if (i>10) |
>= |
Less Than or Equal to | if (i<=10) |
+ |
Adding strings (concatenation). | "Hello " + "World" |
. |
Dot. Separate objects and methods. | DateTime.Hour |
() |
Parenthesis. Groups values. | (i+5) |
() |
Parenthesis. Passes parameters. | x=Add(i,5) |
[] |
Brackets. Accesses values in arrays or collections. | name[3] |
! |
Not. Reverses true or false. | if (!ready) |
&& |
Logical AND. | if (ready && clear) |
` | ` |
Convert Data Types
Method | Description | Examples |
---|---|---|
AsInt(), IsInt() |
Converts a string to an integer. | if (myString.IsInt()) {myInt=myString.AsInt(); |
AsFloat(), IsFloat() | Converts a string to a floating-point number. | if (myString.IsFloat()) {myFloat=myString.AsFloat();} |
AsDecimal(), IsDecimal() | Converts a string to a decimal number.. | if (myString.IsDecimal()) {myDec=myString.AsDecimal();} |
AsDateTime(), IsDateTime() | Converts a string to an ASP.NET DateTime type. | myString="10/10/2012"; myDate=myString.AsDateTime(); |
AsBool(), IsBool() |
Converts a string to a Boolean.. | myString="True"; myBool=myString.AsBool(); |
ToString() | Converts any data type to a string. | myInt=1234; myString=myInt.ToString(); |
Define Variables
int i, j, k; char c, ch; float f, salary; double d;
Type | Name |
---|---|
int |
i, j, k; |
char |
c, ch; |
float |
f, salary; |
double |
d; |
Initialise Varaiable
variable_name = value;
You can also initialize a varaible at the same time you define it.
int d = 3, f = 5; /* initializing d and f. */
byte z = 22; /* initializes z. */
double pi = 3.14159; /* declares an approximation of pi. */
char x = 'x'; /* the variable x has the value 'x'. */
Constants
// const <data_type> <constant_name> = value;
const double pi = 3.14159;
Casting User input
int num;
num = Convert.ToInt32(Console.ReadLine());
? == Nullable Types
C# provides a special data types, the nullable types, to which you can assign normal range of values as well as null values.
// < data_type> ? <variable_name> = null;
int? num1 = null;
Classes
- A Class is a group of related methods and variables.
- On this object, you use the defined methods and variables.
- You can create as many instances of your class as you want
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Declare a variable of type Car
Car car;
// Creates an new instance
car = new Car("Red");
// New instance gives us method access
Console.WriteLine(car.Describe());
car = new Car("Green");
Console.WriteLine(car.Describe());
Console.ReadLine();
}
}
class Car
{
private string color;
public Car(string color)
{
this.color = color;
}
public string Describe()
{
return "This car is " + Color;
}
public string Color
{
get { return color; }
set { color = value; }
}
}
}
- new class called Car
- It defines a single variable, called color, which of course is used to tell the color of our car.
- Our Car class defines a constructor
- It takes a parameter which allows us to initialize Car objects with a color.
- The Describe() method allows us to get a nice message
- Returns a string
Properties
- Properties allow you to control the accessibility of a class's variables
- Recommended way to access variables from the outside in an object oriented programming language like C#
- A property is much like a combination of a variable and a method - it can't take any parameters, but you are able to process the value before it's assigned to our returned variable
- A property consists of 2 parts, a get and a set method, wrapped inside the property:
private string color;
public string Color
{
get { return color; }
set { color = value; }
}
The
get
method shouldreturn
the variable
Theset
method shouldassign a value
to it.
However you can add logic and conditionals to the Get
and Set
methods.
public string Color
{
get
{
return color.ToUpper();
}
set
{
if(value == "Red")
color = value;
else
Console.WriteLine("This car can only be red!");
}
}
Constructor
public Car()
{
}
// Constructor can take parameters
public Car(string color)
{
// assigns value to `this` instance
this.color = color;
}
Method Overloading
It allows the programmer to make one or several parameters optional, by giving them a default value. It's especially practical when adding functionality to existing code.
class SillyMath
{
public static int Plus(int number1, int number2)
{
return Plus(number1, number2, 0);
}
public static int Plus(int number1, int number2, int number3)
{
return Plus(number1, number2, number3, 0);
}
public static int Plus(int number1, int number2, int number3, int number4)
{
return number1 + number2 + number3 + number4;
}
}
Class Visability
Visability | Definition |
---|---|
public | the member can be reached from anywhere. This is the least restrictive visibility. Enums and interfaces are, by default, publicly visible |
protected | members can only be reached from within the same class, or from a class which inherits from this class. |
internal | members can be reached from within the same project only. |
protected internal | the same as internal, except that classes which inherit from this class can reach its members; even from another project. |
private | can only be reached by members from the same class. This is the most restrictive visibility. Classes and structs are by default set to private visibility. |
So for instance, if you have two classes: Class1 and Class2, private members from Class1 can only be used within Class1. You can't create a new instance of Class1 inside of Class2, and then expect to be able to use its private members.
If Class2 inherits from Class1, then only non-private members can be reached from inside of Class2.
Inheritance
- Is inheritance, the ability to create classes which inherits certain aspects from parent classes.
Classes:
Inheritance
One of the absolute key aspects of Object Oriented Programming (OOP), which is the concept that C# is built upon, is inheritance, the ability to create classes which inherits certain aspects from parent classes. The entire .NET framework is built on this concept, with the "everything is an object" as a result of it. Even a simple number is an instance of a class, which inherits from the System.Object class, although .NET helps you out a bit, so you can assign a number directly, instead of having to create a new instance of e.g. the integer class.
This subject can be a bit difficult to comprehend, but sometimes it help with some examples, so let's start with a simple one of those:
public class Animal
{
public void Greet()
{
Console.WriteLine("Hello, I'm some sort of animal!");
}
}
// Dog Inherits from Animal base classs
public class Dog : Animal
{
}
Then we can Create a new Animal and a new Dog. They will both have access to the Greet method though Inheritance.
Animal animal = new Animal();
animal.Greet();
Dog dog = new Dog();
dog.Greet();
Virtual and Override
Here we take the same principle as above however we override the Greet Method as defined in the Animal Base class. To allow this we have to add the keyword Virtual to the greet method. This then allows us to override that method in the child class dog.
public class Animal
{
public virtual void Greet()
{
Console.WriteLine("Hello, I'm some sort of animal!");
}
}
public class Dog : Animal
{
public override void Greet()
{
Console.WriteLine("Hello, I'm a dog!");
}
}
Base
In C#, you are not allowed to override a member of a class unless it's marked as virtual
. If you want to, you can still access the inherited method, even when you override it, using the base keyword
.
public override void Greet()
{
/*
you can still access the base class
by using the base keyword
*/
base.Greet();
Console.WriteLine("Yes I am - a dog!");
}
Abstract Class
- Abstract classes, marked by the keyword abstract in the class definition, are typically used to define a base class in the hierarchy
- You
can't
create an instance of them.
// We can't new up an abstract class
abstract class FourLeggedAnimal
{
public virtual string Describe()
{
return "Not much is known about this four legged animal!";
}
}
// We can inherit from it !
class Dog : FourLeggedAnimal
{
}
Abstract methods
- Abstract methods are only allowed within abstract classes.
- We define them as abstract but without any code
- Then in our inherited class we override that method description .
abstract class FourLeggedAnimal
{
/*
Define the abstract method definition
from within the abstract class
*/
public abstract string Describe();
}
class Dog : FourLeggedAnimal
{
/*
Override the abstract method definition
from within the sub class and add
code block
*/
public override string Describe()
{
return "I'm a dog!";
}
}
Interfaces
- Interfaces are similar to Abstract Classes
- No Instances are created.
NO METHODS ARE ALLOWED AT ALL
- All Interfaces are Public
There are NO access modifiers (public, private, protected etc.),
because they are not allowed.
- You can implement as many interfaces as you want to into a single class
class Program
{
static void Main(string[] args)
{
List<Dog> dogs = new List<Dog>();
dogs.Add(new Dog("Fido"));
dogs.Add(new Dog("Bob"));
dogs.Add(new Dog("Adam"));
dogs.Sort();
foreach(Dog dog in dogs)
Console.WriteLine(dog.Describe());
Console.ReadKey();
}
}
interface IAnimal
{
string Describe();
string Name
{
get;
set;
}
}
class Dog : IAnimal, IComparable
{
private string name;
public Dog(string name)
{
this.Name = name;
}
public string Describe()
{
return "Hello, I'm a dog and my name is " + this.Name;
}
// This method comes from the IComparable interface
public int CompareTo(object obj)
{
if(obj is IAnimal)
return this.Name.CompareTo((obj as IAnimal).Name);
return 0;
}
public string Name
{
get { return name; }
set { name = value; }
}
}
Partial Classes
- A class can be broken down into several smaller files.
- These are within the same namespace and they are called with the same name.
// PartialClass1.cs
using System;
namespace PartialClasses
{
public partial class PartialClass
{
public void HelloWorld()
{
Console.WriteLine("Hello, world!");
}
}
}
// PartialClass2.cs
using System;
namespace PartialClasses
{
public partial class PartialClass
{
public void HelloUniverse()
{
Console.WriteLine("Hello, universe!");
}
}
}
- We can call them as one class as if they are in one file.
// Program.cs
using System;
namespace PartialClasses
{
class Program
{
static void Main(string[] args)
{
// Create a new instance
PartialClass pc = new PartialClass();
pc.HelloWorld();
pc.HelloUniverse();
}
}
}
Collections
Arrays
- An array stores a fixed-size sequential collection of elements of the same type.
Common Array Methods
Method |
---|
length |
forEach |
map |
filter |
reduce |
some |
every |
find |
findIndex |
includes |
sort |
concat |
Declaration
// datatype[] arrayName;
double[] balance;
Initialise
double[] balance = new double[10];
Assign Values
double[] balance = new double[10];
balance[0] = 4500.0;
double[] balance = { 2340.0, 4523.69, 3421.0};
int [] marks = new int[5] { 99, 98, 92, 97, 95};
int [] marks = new int[] { 99, 98, 92, 97, 95};
// You can copy an array variable into another target array variable. In such case, both the target and source point to the same memory location −
int [] marks = new int[] { 99, 98, 92, 97, 95};
int[] score = marks;
Accessing Elements in Array
double salary = balance[9];
ForLoop
int [] n = new int[10]; /* n is an array of 10 integers */
int i;
/* initialize elements of array n */
for ( i = 0; i < 10; i++ ) {
n[ i ] = i + 100;
}
ForEach
int [] n = new int[10]; /* n is an array of 10 integers */
int i;
/* output each array element's value */
foreach (int j in n ) {
int i = j-100;
Console.WriteLine("{0}", j);
}
Lists
- C# implements the IList Interface
- The most popular is the generic list
List<T>
List<T>
is type-safe.- List is much like an ArrayList class
- List can do a lot of the same stuff as an Array (which also implements the IList interface by the way).
- List is simpler and easier to work with
No preset size
Automatically resizes.
Create a list
// Creates an Empty List
List<string> listOfStrings = new List<string>();
Add
listOfStrings.Add("a string");
Initialize a List with items
List<string> listOfNames = new List<string>()
{
"John Doe",
"Jane Doe",
"Joe Doe"
};
Insert
List<string> listOfNames = new List<string>()
{
"Joe Doe"
};
// Insert at the top (index 0)
listOfNames.Insert(0, "John Doe");
// Insert in the middle (index 1)
listOfNames.Insert(1, "Jane Doe");
AddRange of Items
listOfNames.AddRange(new string[]
{
"Jenna Doe",
"Another Doe"
});
Remove
List<string> listOfNames = new List<string>()
{
"John Doe",
"Jane Doe",
"Joe Doe",
"Another Doe"
};
listOfNames.Remove("Joe Doe");
Others
Tables | Are |
---|---|
RemoveAt() | listOfNames.RemoveAt(0); |
using count | listOfNames.RemoveAt(listOfNames.Count - 1); |
RemoveAll() | are neat |
Sort() | listOfNames.Sort(); |
Iterate over lists with:
- Loops
- forEach
Dictionaries
- Dictionaries in C# all implement the
IDictionary interface.
- The most common used is the
generic Dictionary
- Dictionary<TKey, TValue>
Difference between Lists vr Dictionaries
Lists
- Items in a
specific order
- Accessed by
numerical Index
list[1]
Dictionaries
- Stored as
Key Value Pairs
- Accessed by a
Unique Key.
Create
Dictionary<string, int> users = new Dictionary<string, int>();
Add
users.Add("John Doe", 42);
Add Many
Dictionary<string, int> users = new Dictionary<string, int>()
{
{ "John Doe", 42 },
{ "Jane Doe", 38 },
{ "Joe Doe", 12 },
{ "Jenna Doe", 12 }
};
ContainsKey
if(users.ContainsKey(key))
Console.WriteLine("John Doe is " + users[key] + " years old");
Print Dictionary
Dictionary<string, int> users = new Dictionary<string, int>()
{
{ "John Doe", 42 },
{ "Jane Doe", 38 },
{ "Joe Doe", 12 },
{ "Jenna Doe", 12 }
};
foreach (KeyValuePair<string, int> user in users)
{
Console.WriteLine(user.Key + " is " + user.Value + " years old");
}
Order by
Dictionary<string, int> users = new Dictionary<string, int>()
{
{ "John Doe", 42 },
{ "Jane Doe", 38 },
{ "Joe Doe", 12 },
{ "Jenna Doe", 12 }
};
foreach (KeyValuePair<string, int> user in users.OrderBy(user => user.Value))
{
Console.WriteLine(user.Key + " is " + user.Value + " years old");
}
Strings
Create a String
//from string literal and string concatenation
string fname, lname;
fname = "Rowan";
lname = "Atkinson";
//or by using the string constructor
string greetings = new string(letters);
Common String Methods
Returns :
0
= true
1
= false
Method | Code | Comments |
---|---|---|
Clone() |
firstname.Clone() | Make clone of string. |
CompareTo() |
firstname.CompareTo(lastname) | Compare two strings and returns integer value as output. It returns 0 for true and 1 for false. |
Contains() |
firstname.Contains("ven") | The C# Contains method checks whether specified character or string is exists or not in the string value. |
EndsWith() |
firstname.EndsWith("n") | This EndsWith Method checks whether specified character is the last character of string or not. |
Equals() |
firstname.Equals(lastname) | The Equals Method in C# compares two string and returns Boolean value as output. |
GetHashCode() |
firstname.GetHashCode() | This method returns HashValue of specified string. |
GetType() |
firstname.GetType() | t returns the System.Type of current instance. |
IndexOf() |
firstname.IndexOf("e") | Returns the index position of first occurrence of specified character. |
ToLower() |
firstname.ToLower() | Converts String into lower case based on rules of the current culture. |
ToUpper() |
firstname.ToUper() | Converts String into upper case based on rules of the current culture. |
Insert() |
firstname.Insert(0, "Hello") | Insert the string or character in the string at the specified position. |
IsNormalized() |
firstname.IsNormalized() | This method checks whether this string is in Unicode normalization form C. |
LastIndexOf() |
firstname.LastIndexOf("e") | This method checks whether this string is in Unicode normalization form C. |
Length |
firstname.Length | It is a string property that returns length of string. |
Remove() |
firstname.Remove(5) | This method deletes all the characters from beginning to specified index position. |
Replace() |
firstname.Replace('e','i') | This method replaces the character. |
Split() |
string[] split = firstname.Split(new char[] { 'e' }); | This method splits the string based on specified value. |
StartsWith() |
firstname.StartsWith("S") | It checks whether the first character of string is same as specified character. |
Substring() |
firstname.Substring(2,5) | This method returns substring. |
ToCharArray() |
firstname.ToCharArray() | Converts string into char array. |
Trim() |
firstname.Trim() | It removes extra whitespaces from beginning and ending of string. |
Structs or Structures
Structs are different from Classes because
- classes are reference types and structs are value types
- structures do not support inheritance
- structures cannot have default constructor.
Structures are used to represent a record. Suppose you want to keep track of your books in a library. You might want to track the following attributes about each book −
Title Author Subject Book ID
Defining a struct
struct Books {
public string title;
public string author;
public string subject;
public int book_id;
};
Use Struct
public class testStructure {
public static void Main(string[] args) {
Books Book1; /* Declare Book1 of type Book */
/* book 1 specification */
Book1.title = "C Programming";
Book1.author = "Nuha Ali";
Book1.subject = "C Programming Tutorial";
Book1.book_id = 6495407;
/* print Book1 info */
Console.WriteLine( "Book 1 title : {0}", Book1.title);
Console.WriteLine("Book 1 author : {0}", Book1.author);
Console.WriteLine("Book 1 subject : {0}", Book1.subject);
Console.WriteLine("Book 1 book_id :{0}", Book1.book_id);
Console.ReadKey();
}
}
Enums
C# enumerations are value data type. In other words, enumeration contains its own values and cannot inherit or cannot pass inheritance.
Declaration
enum Days { Sun, Mon, tue, Wed, thu, Fri, Sat };
int WeekdayStart = (int)Days.Mon;
int WeekdayEnd = (int)Days.Fri;
Console.WriteLine("Monday: {0}", WeekdayStart); // Monday: 1
Console.WriteLine("Friday: {0}", WeekdayEnd); // Friday: 5
Read File
using (var sr = File.OpenText(path))
{
string s;
while ((s = sr.ReadLine()) != null) Console.WriteLine(s);
{
}
}
Write File
var path = @"C:\Users\escap\Source\Repos\ConsoleApp1\ConsoleApp1\Main.cs";
if (!File.Exists(path))
using (var sw = File.CreateText(path))
{
sw.WriteLine("for (int i = 0; i<length; i++)");
}