There are no reviews yet. Be the first to send feedback to the community and the maintainers!
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/FurRendering
Fur rendering in Unity with Shell TexturingLowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics ProjectHeightmapGenerator
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noiseSimple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSLEdge-Detection
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etcWebCamToASCII
Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForgeMorphological-Operations
Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc1week-game
A game I made in a single week alone for a test. Made in UnityTerrainRenderingExt
Height based multi texture terrain renderingNormalShadowRefr-Mapping
Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.IllustrativeVolumeRendering
StyleTransferFunctionConwayGOL-Unity
Conway's Game of Life in UnityStereoscopicRendererMeshSim
Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++Love Open Source and this site? Check out how you can help us