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VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/FurRendering
Fur rendering in Unity with Shell TexturingLowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.StyleTransferFunction
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics ProjectHeightmapGenerator
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noiseSimple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSLEdge-Detection
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etcWebCamToASCII
Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge1week-game
A game I made in a single week alone for a test. Made in UnityTerrainRenderingExt
Height based multi texture terrain renderingNormalShadowRefr-Mapping
Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.IllustrativeVolumeRendering
StyleTransferFunctionConwayGOL-Unity
Conway's Game of Life in UnityStereoscopicRendererMeshSim
Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++Love Open Source and this site? Check out how you can help us