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  • Language
    C#
  • License
    MIT License
  • Created about 6 years ago
  • Updated over 4 years ago

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Repository Details

Examples for extending the Unity LWRP

Tested in Unity 2019.2.6f1and LWRP 6.9.1.

Extending LWRP

Examples for extending the LWRP

Find other examples here: https://github.com/Unity-Technologies/LWRP-CustomRendererExamples

Blurry Refractions

Ported the "Blurry Refractions" sample from the Graphics Command Buffers page

Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Per-Object Bloom

Open the Sample scene to see them both working together.

Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Assign the PerObjectBloom Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset.

Notes on extending the LRWP in general can be found in the wiki of these repo (OUT OF DATE).

Blurry Refractions