LED Mapper
Web App: https://jasoncoon.github.io/led-mapper
An online tool to generate and visualize maps for irregular and/or gapped LED layouts, for use with FastLED, Pixelblaze and other libraries.
Heavily inspired by the excellent FastLED XY Map Generator by Garrett Mace of Macetech which in turn was inspired by Mark Kriegsman.
The difference with this tool is that instead of generating coordinates for any "gaps", coordinates are only generated for each actual LED. So if you had an irregular/gapped matrix of 128 LEDs in a 16x16 grid, this tool would only create coordinate maps for 128 LEDs instead of 256. This usually results in lower memory usage, but also generates coordinate maps for radius and angle.
Using Google Sheets to create a layout:
google-sheets.mp4
Using LED Mapper to generate maps:
led-mapper.mp4
Here's an example of a serpentine matrix layout (it's deliberately irregular and asymmetrical):
0 1 2 3 4 5 6 7 8 9 10 11 12
28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
59 58 57 56 55 54 53 52 51 50 49 48 47 46 45
60 61 62 63 64 65 66 67 68 69 70
And the generated FastLED coordinate maps:
#define NUM_LEDS 71
byte coordsX[NUM_LEDS] = { 17, 34, 51, 68, 85, 102, 119, 153, 170, 187, 204, 221, 238, 255, 238, 221, 204, 187, 170, 153, 136, 119, 102, 85, 68, 51, 34, 17, 0, 0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255, 255, 238, 221, 204, 187, 170, 153, 119, 102, 85, 68, 51, 34, 17, 0, 17, 34, 51, 68, 85, 102, 170, 187, 204, 221, 238 };
byte coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 };
byte angles[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 128, 128, 133, 134, 136, 137, 141, 146, 159, 191, 223, 236, 242, 245, 247, 248, 249, 250, 245, 244, 242, 240, 236, 231, 223, 210, 191, 172, 159, 151, 146, 143, 141, 139, 144, 146, 149, 154, 159, 167, 178, 204, 215, 223, 229, 233, 236, 239, 240, 234, 231, 228, 223, 217, 210, 172, 165, 159, 155, 151 };
byte radii[NUM_LEDS] = { 209, 179, 149, 119, 90, 60, 30, 30, 60, 90, 119, 149, 179, 211, 182, 152, 123, 94, 67, 42, 30, 42, 67, 94, 123, 152, 182, 211, 241, 246, 217, 189, 161, 133, 108, 84, 67, 60, 67, 84, 108, 133, 161, 189, 217, 227, 200, 174, 149, 127, 108, 94, 94, 108, 127, 149, 174, 200, 227, 255, 241, 215, 191, 169, 149, 133, 133, 149, 169, 191, 215 };
In addition to FastLED maps, a Pixelblaze 2D XY map is also generated:
[[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[9,0],[10,0],[11,0],[12,0],[13,0],[14,0],[15,1],[14,1],[13,1],[12,1],[11,1],[10,1],[9,1],[8,1],[7,1],[6,1],[5,1],[4,1],[3,1],[2,1],[1,1],[0,1],[0,2],[1,2],[2,2],[3,2],[4,2],[5,2],[6,2],[7,2],[8,2],[9,2],[10,2],[11,2],[12,2],[13,2],[14,2],[15,2],[15,3],[14,3],[13,3],[12,3],[11,3],[10,3],[9,3],[7,3],[6,3],[5,3],[4,3],[3,3],[2,3],[1,3],[0,3],[1,4],[2,4],[3,4],[4,4],[5,4],[6,4],[10,4],[11,4],[12,4],[13,4],[14,4]]
With the generated maps, the following Arduino code can be used with the FastLED library.
All of the following examples assume the following structure:
uint8_t speed = 30; // beats per minute (BPM)
for (uint16_t i = 0; i < NUM_PIXELS; i++) {
leds[i] = COLOR_FUNCTION;
}
FastLED.show();
For a horizontal rainbow:
leds[i] = CHSV(coordsX[i]);
To make it move/scroll:
leds[i] = CHSV(beat8(speed) - coordsX[i]);
To go the other direction horizontally:
leds[i] = CHSV(beat8(speed) + coordsX[i]);
Vertical:
leds[i] = CHSV(beat8(speed) + coordsY[i]);
Diagonal:
leds[i] = CHSV(beat8(speed) + coordsX[i] + coordsY[i]);
Radius (expanding/contracting):
leds[i] = CHSV(beat8(speed) + radii[i]);
Angle (rotating):
leds[i] = CHSV(beat8(speed) + angles[i]);